- Fix for Dark Past quests failing immediately
- Fix for physics slowdown when mods include colliders on weapons
- Fix for being able to right click to transfer gifts
- Fix for crash that sometimes happened when zombies eat a corpse
- Fix for Out Of Sync error
- In script editor, when language is set to something other than English, show the translation in that language as well
EDIT - as mentioned in the comments, this introduced some new bugs, which are now fixed in v157. Here's the change list for that:
- Fix for funeral squads getting stuck in the AttackThreat state
- Fix for crash when zombies eat a thrown item
- Fix for thrown objects not bouncing properly
What's this publicbeta thing?
v157 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
Changed depots in private branch