I've just put out a mini update with a few bug fixes for the recent big patch in publicbeta. Here's the change list:
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Fix for Dark Past quests failing immediately
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Fix for physics slowdown when mods include colliders on weapons
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Fix for being able to right click to transfer gifts
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Fix for crash that sometimes happened when zombies eat a corpse
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Fix for Out Of Sync error
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In script editor, when language is set to something other than English, show the translation in that language as well
EDIT - as mentioned in the comments, this introduced some new bugs, which are now fixed in v157. Here's the change list for that:
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Fix for funeral squads getting stuck in the AttackThreat state
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Fix for crash when zombies eat a thrown item
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Fix for thrown objects not bouncing properly
What's this publicbeta thing?
v157 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
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Because it's the bleeding edge it could be less stable
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If you want to be able to play online co-op with someone you'll need to be on the same version as them
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If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
Changed depots in private branch