Hello everyone,
I have been working on reported bugs, and also some feature and change requests in past weeks. Have to admit I have not spent as much time as I planned or wanted, but still done a couple things.
Feature additions and changes:
- Endless mode - you can play as long as you want - temperatures changes regularly each year switching summer to winter and back, and all the visuals with it
- Guide/Tutorial is available next to resource panel under question mark button - it explains most of game mechanics and concepts
- Resource overview panel now fits higher values and visually connects resource stockpile and balance
- Game pace has been doubled, so it will feel faster than before (this is temporary change before I introduce game speed option)
- Slight changes in buildings costs and production for more smooth experience
- Space key now switches pause/unpause game and Esc opens game menu
- Added cross X marks for closing some panels as alternative to right click
- Added placement fail sound
- Changed some notifications descriptions for clarity
Bug fixes:
- Added and improved checks for "electrified" and "hub connected" warn markers, so they no longer show when that status is not true
- Road demolish highlight no longer stays on roads after deselect
- Central hub entrance road is no longer placeable next to mountain or map edge
- Concrete plant can be built on snowy rocky terrain again
- Empty goal prefab no longer shows in optional goal selection choices
- Fixed few old or missing images
There are still some known bugs left (for example electricity values, or more random types), and maybe I have introduced new ones. Either way, I will be glad if you take a look and let me know whether everything works alright or not.
And also I still have some suggestions to implement into game, which I will in following weeks.
Many thanks to all of you who reported bugs, written suggestions, and discussed it with me. You helped to make this game better.
Enjoy updated Rogue Earth.
Changed files in this update