This update focuses on "not having the game impossible at the beginning". Which mostly occurs for new players before they've unlocked any upgrade.
Level balance
- the 3rd level is now half as hard. (from spawning an enemy every second to only every two seconds)
- Reduced difficulty for level 5 and 6 (red levels). Red enemies spawn delays are now 7 and 5 seconds instead of 5 and 3 seconds, respectively (yellow enemies unchanged).
Upgrade/Unlocks balance
I've changed the two/three first upgrades so that now you have :
- beat red (survive level 6, instead of level 9) = unlock 'upgrade simple shot' (instead of trishot).
- beat green (survive level 9, instead of 15) = unlock 'Double your turn speed' (instead of upgraded simple shot).
- the third upgrade is now tri-shot instead of 'double your turn speed'.
- If you had already unlocked tri-shot before the patch, then it should swap it for faster turning speed instead.
With that you should be able to "less impossibly" unlock the 2 first upgrade. The faster turning speed is particularly important because it helps you not smash into enemies when trying to shoot at them :).
And thank you to everyone that has left feedback. I really appreciate any contributions, reviews, sharing it with friends, and helping me find bugs and issues.
- Quentin Edel
Changed files in this update