Base game
General
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Added 11 new achievements:
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Base game:
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Doomsday is canceled - Complete the Doomsday Bunker Project.
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Choo-choo! - Escape the harsh winter by fixing the train in Cold Rush.
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Finnished - Survive in the Endless Winter scenario for 100 days.
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Tailored to fit - Survive until day 100 in a custom game.
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Customized calamities - Secret!
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New Alliances DLC:
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Undercover - Complete all four covert mission types.
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Best friends forever - Ally with a society.
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Binary world view - Secret!
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Diplomatic quarter - Have four embassies built at the same time.
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Dynamic Duo - Secret!
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Federation forever - Form the federation.
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Improved build menu performance dramatically.
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Fixed an issue that prevented loading a save if a resource box was out of colony bounds and the game was saved while a carrier was moving to pick up the box.
Gameplay
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Replaced the “trade offers available” text in the society menu with “trade unavailable” when there aren't enough workers in a Trade Center.
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Double-clicking now works when overwriting a save game.
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Fixed an issue that caused some buildings to not receive resources from storages if request resources was used. This was the reason that Fuel was not always delivered properly to a Garage.
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Fixed an issue that caused up and down navigation to be inverted on a controller in request board.
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Fixed an issue that caused NPC animations to freeze in combat upon selecting a specialist.
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Fixed an issue that caused the camera to move to the wrong location when pressing the resource depleted notification.
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Added a missing text in French in the custom game pregame menu.
Graphics
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Updated portraits for caribou, boar and bear in the world map.
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Added tooltips to colonists, resources and buildings tabs in the statistics menu.
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Fixed many text overflow issues in multiple languages.
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UI polish:
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Updated some tech icons in the tech tree.
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Added a black filler background to the society menu for ultrawide monitors.
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New icons for group health and animal attack in the world map UI panel.
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Many smaller button and text changes in world map panels.
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Added fake colonists to entertainment buildings and adjusted animations in them.
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Added fake workers to Forester, Maintenance Depot and Concrete Scavenger.
New Alliances
General
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Added a tooltip to the society menu that displays information about embassy bonus buildings.
- It should now provide an easy way to see information about different buildings when allying with a society.
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Fixed an issue that prevented loading a save caused by a roaming bandit spawning incorrectly.
Gameplay
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Rival reputation gain is now visible when failing or declining a society request and in the world map when hovering over a request location.
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Added reputation markers and player/rival reputation amounts in the society menu’s reputation bar.
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Fixed an issue that caused society convoys to move out of bounds.
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Rewards from society requests are now visible after forming the federation.
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Fixed an issue that caused the carrier count to increase visually when adding and removing workers in the Academy building.
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Roaming NPCs in the World Map now face the way they’re moving.
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Replaced generic specialist mission accomplished sounds with a voice-over for covert missions.
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Added sound to Bomb Bunker.
Graphics
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UI polish:
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Changed the coloring and reduced the size of roaming unit’s path indicator.
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Reduced the size of request, animal and convoy floaters in the world map.
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Many smaller button and text changes in New Alliances related menus.
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New Alliances building polish:
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Fixed icicle placement on Society Depot.
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Texture changes to most New Alliances buildings.
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Reduced the size of outposts in the world map.
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Added a missing material in Bomb Bunker.
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Balance Adjustments
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Reduced silver from scavenging locations.
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Increased New Alliance tech costs.
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Requests and reputation:
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Patrol and Teach loan request sector triggers lowered.
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Lowered individual request type cooldowns across the board.
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Increased rival rep gains from failed requests (by quite some margin).
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Decreased the cooldown to spawn new requests.
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Increased Rival reputation gains from failed requests across the board.
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Altered request rewards to less silver and more other resources.
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Reduced combat and loan requests slightly, increased build requests slightly (via cooldowns).
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Reduced timeouts on almost all requests, so there’s less time completing them (esp. loans).
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Covert Missions:
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Player:
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Increased damage specialists take from failed covert missions.
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Increased covert mission duration for theft and steal research mission types.
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Reduced archetype bonus in covert missions from 85% to 75%.
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Reduced base covert mission success chance from 60% to 55%.
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Increased duration a specialist spends on a loan request.
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Hostile society & rival:
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Increased minimum silver amount stolen in Theft.
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Increased chances to identify the culprit, especially if the hostile mission failed.
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Decreased rival's mission cooldowns.
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Society rewards:
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New Alliances building repair resources updated to use higher tier resources in most cases.
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Added pollution to Chemville's tradable goods.
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Increased Nuclear Plant’s initial resource request amount.
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Society buildings:
- Removed tools from greenhouse society building recipe and increased plastic required.
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Population and federation:
- Increased minimum rival population slightly.
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Roaming units:
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Reduced the amount of roaming animals.
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Decreased the cooldown for spawning society convoys.
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Changed depots in alpha branch