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Update notes via Steam Community
  • Stabs no longer get weapon stuck in enemies’ bodies and pulls back out much more smoothly
  • Significantly reduced stab causing physics glitches
  • Wrist Menu and lasers are now attached to real life hand instead of physics hand
  • New weapon: Hatchet
  • All weapon holster locations and rotations updated so they are no longer floating in the air or blocking the player’s view
  • Added Half Life Alyx style “Gravity” pull to Gameplay options in the pause menu.
  • Fixed Zombie Vocalizations: zombies no longer constantly vocalize and only vocalize during events like taking damage, attacking, etc.
  • Basic movable prop spawning (use Object filter in weapon menu), still WIP
  • Substantially increased shotgun recoil
  • Zombification now visible on action camera
  • Enfield now uses M1 Bayonet instead of modern bayonet
  • Sniper AI drops usable sniper
  • Initial music track randomized on other levels besides Rooftops
  • Increased fire damage over time
  • White circle grab icon now centered on grip points
  • Fixed invisible collision blocking bullets on Outbreak Containment Protocol
  • Removed redundant settings that were in both menus
  • Removed gear icon from selected units/weapons in menu for now to let players see name of selected item
  • Fixed Valve Index wrist menu laser being offset in God Mode

Cry of Athena Playtest Content Depot 1621401
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