Small update that includes a few improvements from lowlevel programming changes to locomotion and actor states. Due to the nature of these changes, the next few updates will be somewhat messy ingame.
[Sliding]
- The slide "turning" mechanic has been reworked to prioritize the player's viewing angle
- Added a slide "brake" by trying to move in the opposite direction from the slide
- Slide velocity will now increase if sliding down a slope
- It's now possible to switch crouching/crawling stances during a slide
- A "crawling slide" will endure if "crouch" is still held
- You will now jump from any sliding stance and land into a slide for any stance
- Holding "crouch" in the air will assume an airsliding stance, also nulling any air friction
[Sprint]
- You can now sprint out of any ground stance
- Sprint will auto re-enable if the keybind is held before entering the sprint condition
[Crawl]
- Pressing "crawl" while mid-air will now toggle an aerial prone stance, landing into a prone stance
[Misc]
- Fixed loss of air control if jumping from a stationary position
- These systems are temporarily disabled: animgraph, swimming, climbing
Tech systems update
Update notes via Steam Community
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