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Update notes via Steam Community

Small update that includes a few improvements from lowlevel programming changes to locomotion and actor states. Due to the nature of these changes, the next few updates will be somewhat messy ingame.

[Sliding]

  • The slide "turning" mechanic has been reworked to prioritize the player's viewing angle
  • Added a slide "brake" by trying to move in the opposite direction from the slide
  • Slide velocity will now increase if sliding down a slope
  • It's now possible to switch crouching/crawling stances during a slide
  • A "crawling slide" will endure if "crouch" is still held
  • You will now jump from any sliding stance and land into a slide for any stance
  • Holding "crouch" in the air will assume an airsliding stance, also nulling any air friction

[Sprint]

  • You can now sprint out of any ground stance
  • Sprint will auto re-enable if the keybind is held before entering the sprint condition

[Crawl]

  • Pressing "crawl" while mid-air will now toggle an aerial prone stance, landing into a prone stance

[Misc]

  • Fixed loss of air control if jumping from a stationary position
  • These systems are temporarily disabled: animgraph, swimming, climbing
Windows English Public Content Depot 263441
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