Additions
Added 'tactical pause' that can be toggled by pressing P or Pause keys
Added "Sunna" experimental escort Super Ship with the Particle Beams that deal 'true' damage
Added True damage type mini weapon icons variant to the ship thumbnails
Added green helper lines for eco buildings placed in valid range near the Matter Refiner and Energy Synergizer
Added buttons spawning AI Super Ships in the ship tester mode
Ship tester now allows to spawn 5 Light, Medium or Heavy ships at once if player will hold L.Shift button while clicking on spawn button
Added spawned ships counter for a Ship Tester mode
Camera movement speed now can be multiplied when player holds Ctrl key. Just like it was with a zoom
Returned the ability to build separate Power and Matter storages. Will cost only in corresponding resource and has 5 seconds less building time compared to the Storage
Reworks
Enabled VSync (option to control it will be added if tests will grant stable results)
Added more 'space' for a ship frame description in the Fleet Editor inspector window
Default order for weapon options in the Fleet Editor is now Type -> Name instead of just order by name
Weapon type icons now color coded according to the damage type they deal
Ship Test mode now allows players to spawn own Super Ships multiple times
Flak weapons (AOE) now can have different damage for direct hit and AOE
Reworked move markers to ensure they always stay visible when they should
Laser Shield now has 4 bursts with a 40 seconds cooldown
Avenger price is reduced to 2300/2900
Destroyer MKII price is reduced to 2000/2200
Heavy Corvette price is reduced to 400/350
Pulverizer volley size reduced to 6 missiles, damage increased to 6 per missile
Fixes
Implemented changes that should fix Drainer Beam being visible when it shouldn't be
Fixed escalation boosting lines not showing for the opponent's refiner
Fixed potential memory leak in the Fleet Editor
Located and removed UFO (white glowing object at map's center added with previous playtes patch) from the map origin
Fixed shipyard anti-building missile unlock bug
Fixed error preventing from properly setting last damage dealer on target if ship that fired the shot already dead
Fixed HP bar showing 0 values when unit health or shield are between 0 and 0.5
[*] Fixed wrong behavior of thumb icon selection for the Super Ships
Changed files in this update