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Update notes via Steam Community

Additions

  • Added 'tactical pause' that can be toggled by pressing P or Pause keys

  • Added "Sunna" experimental escort Super Ship with the Particle Beams that deal 'true' damage

  • Added True damage type mini weapon icons variant to the ship thumbnails

  • Added green helper lines for eco buildings placed in valid range near the Matter Refiner and Energy Synergizer

  • Added buttons spawning AI Super Ships in the ship tester mode

  • Ship tester now allows to spawn 5 Light, Medium or Heavy ships at once if player will hold L.Shift button while clicking on spawn button

  • Added spawned ships counter for a Ship Tester mode

  • Camera movement speed now can be multiplied when player holds Ctrl key. Just like it was with a zoom

  • Returned the ability to build separate Power and Matter storages. Will cost only in corresponding resource and has 5 seconds less building time compared to the Storage

Reworks

  • Enabled VSync (option to control it will be added if tests will grant stable results)

  • Added more 'space' for a ship frame description in the Fleet Editor inspector window

  • Default order for weapon options in the Fleet Editor is now Type -> Name instead of just order by name

  • Weapon type icons now color coded according to the damage type they deal

  • Ship Test mode now allows players to spawn own Super Ships multiple times

  • Flak weapons (AOE) now can have different damage for direct hit and AOE

  • Reworked move markers to ensure they always stay visible when they should

  • Laser Shield now has 4 bursts with a 40 seconds cooldown

  • Avenger price is reduced to 2300/2900

  • Destroyer MKII price is reduced to 2000/2200

  • Heavy Corvette price is reduced to 400/350

  • Pulverizer volley size reduced to 6 missiles, damage increased to 6 per missile

Fixes

  • Implemented changes that should fix Drainer Beam being visible when it shouldn't be

  • Fixed escalation boosting lines not showing for the opponent's refiner

  • Fixed potential memory leak in the Fleet Editor

  • Located and removed UFO (white glowing object at map's center added with previous playtes patch) from the map origin

  • Fixed shipyard anti-building missile unlock bug

  • Fixed error preventing from properly setting last damage dealer on target if ship that fired the shot already dead

  • Fixed HP bar showing 0 values when unit health or shield are between 0 and 0.5

  • Fixed wrong behavior of thumb icon selection for the Super Ships

Windows English Stellar Warfare Playtest Content Depot 1806411
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