Additions
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Added 'tactical pause' that can be toggled by pressing P or Pause keys
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Added "Sunna" experimental escort Super Ship with the Particle Beams that deal 'true' damage
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Added True damage type mini weapon icons variant to the ship thumbnails
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Added green helper lines for eco buildings placed in valid range near the Matter Refiner and Energy Synergizer
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Added buttons spawning AI Super Ships in the ship tester mode
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Ship tester now allows to spawn 5 Light, Medium or Heavy ships at once if player will hold L.Shift button while clicking on spawn button
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Added spawned ships counter for a Ship Tester mode
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Camera movement speed now can be multiplied when player holds Ctrl key. Just like it was with a zoom
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Returned the ability to build separate Power and Matter storages. Will cost only in corresponding resource and has 5 seconds less building time compared to the Storage
Reworks
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Enabled VSync (option to control it will be added if tests will grant stable results)
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Added more 'space' for a ship frame description in the Fleet Editor inspector window
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Default order for weapon options in the Fleet Editor is now Type -> Name instead of just order by name
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Weapon type icons now color coded according to the damage type they deal
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Ship Test mode now allows players to spawn own Super Ships multiple times
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Flak weapons (AOE) now can have different damage for direct hit and AOE
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Reworked move markers to ensure they always stay visible when they should
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Laser Shield now has 4 bursts with a 40 seconds cooldown
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Avenger price is reduced to 2300/2900
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Destroyer MKII price is reduced to 2000/2200
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Heavy Corvette price is reduced to 400/350
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Pulverizer volley size reduced to 6 missiles, damage increased to 6 per missile
Fixes
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Implemented changes that should fix Drainer Beam being visible when it shouldn't be
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Fixed escalation boosting lines not showing for the opponent's refiner
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Fixed potential memory leak in the Fleet Editor
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Located and removed UFO (white glowing object at map's center added with previous playtes patch) from the map origin
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Fixed shipyard anti-building missile unlock bug
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Fixed error preventing from properly setting last damage dealer on target if ship that fired the shot already dead
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Fixed HP bar showing 0 values when unit health or shield are between 0 and 0.5
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Fixed wrong behavior of thumb icon selection for the Super Ships
Changed files in this update