- Air units flying non-stop in circles
- Unplaceable eco-sites
- Infantry animated as running even when not Hasting
GAME BALANCE
- Hellfire and Maverick damage vs Riflemen -20% ⇒ -15%
- Air units energy consumption (in terms of production cost) 10% ⇒ 9%
- Infantry/Commandos capping efficiency reduced by 5%
- Tank production cost 52 ⇒ 50
Changed files in this update