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Update notes via Steam Community
We have fixed bugs in each character and game system.
Patch notes will be uploaded to the official website at a later date, but we will describe the areas that affect play.

Fixed a bug in the following characters.
■Red Arcueid
Blowback Edge Standing C cannot be guarded in mid-air.

■Saber
Fixed First Air Add→→ was prone to unintended triggering.

■Mario
Blowback Edge Crouching B is easier to cancel.

■Neco-Arc
Aerial ↓+B changed to be able to shield back on landing.


The following system bugs have been fixed.
■Shield
Changed behavior when quickly pressing the D button twice.
Changed the behavior of shielding back in mid-air at low altitude.
Stopping time for shield failure guarding has been abolished.

■↘+C
Fixed a bug that sometimes caused the opponent to not start moving faster than the opponent when offsetting with a jump attack.

■Ground Throws
Fixed a bug that prevented the throw from occurring at certain times.

■Combo System
Fixed a bug in which the no-tech duration for ground-bouncing techniques did not decrease correctly according to the length of the sequence.
Fixed a bug in which the process of increasing the no-tech duration of jump attacks was also applied to unique skills in the air.
Fixed a bug in which the no-tech duration was shorter in some cases than in previous versions.


The following game mode bugs have been fixed.
■Ranked Match
Fixed a bug that caused Rapid Beat Type to return to default after training standby ended.

■Replay
Fixed a bug where Rapid Beat Type was not properly reflected when recording replays in network mode.


Fixed other minor bugs.
Temporary Content Depot 1372281
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