**
New:
**
- Added more bleeders and path guides towards the end of the game
- Added more landmarks at Forest
- Added more puzzles
- Game will now pause when controller is disconnected
- Game will now pause when Steam Overlay is opened
**
Changes:
**
- Major spirit world changes and improvements
- Changed Save&Load menu button colors from red to yellow
- In-game credit improvements
- Minor UI changes
- Cutscene polish
- Changed horse sieidi inner color from red to purple
- Tar Pit village assets repositioned
- Moved some checkpoints in Mountain and Tar Pit
- Repositioned main path vfx so that they will stop in front of Sarvvis Sieidi
- Move one TarBlob in Ground Zero and one in Bárbmu
**
Fixes:
**
- Fix Askovis being invisible in a cutscene
- Remove duplicate examinable in Chapter 5 Lake
- Fix Áilu’s cloth and look at IK problems in cutscenes
- Multiple fixes to Forest area, such as floating trees, collider positions, examinable position, corridor cameras and obstructing visibility from Outlook to Forest
- Prevent turrets hitting Áilu at the end of Saiva spirit world
- Cancel grounding dive if we enter an air vortex
Changed files in this update