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Update notes via Steam Community

New:


  • Added more bleeders and path guides towards the end of the game
  • Added more landmarks at Forest
  • Added more puzzles
  • Game will now pause when controller is disconnected
  • Game will now pause when Steam Overlay is opened


Changes:


  • Major spirit world changes and improvements
  • Changed Save&Load menu button colors from red to yellow
  • In-game credit improvements
  • Minor UI changes
  • Cutscene polish
  • Changed horse sieidi inner color from red to purple
  • Tar Pit village assets repositioned
  • Moved some checkpoints in Mountain and Tar Pit
  • Repositioned main path vfx so that they will stop in front of Sarvvis Sieidi
  • Move one TarBlob in Ground Zero and one in Bárbmu


Fixes:


  • Fix Askovis being invisible in a cutscene
  • Remove duplicate examinable in Chapter 5 Lake
  • Fix Áilu’s cloth and look at IK problems in cutscenes
  • Multiple fixes to Forest area, such as floating trees, collider positions, examinable position, corridor cameras and obstructing visibility from Outlook to Forest
  • Prevent turrets hitting Áilu at the end of Saiva spirit world
  • Cancel grounding dive if we enter an air vortex

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