adding many highly requested quality of life features. Read about all the changes below!
New Features:
- No longer will you have to manually pin each undiscovered recipe while in the test-kitchen. Now while in the test-kitchen a recipes panel will be present that will allow you to scroll through all undiscovered and available recipes.
Changes:
- Added a new customer aim assist. While standing on a customer you can hand them the dish you’re holding.
- The fridge ingredients and the sidebar ingredients are now sorted based on type.
- Changed the bean sprite.
- Analog and d-pad now both work as movement input.
- Fixed some German and Portuguese translations.
- Numbered Challenges and organized the leaderboard.
- Increased the number of save slots from 4 to 8.
- Your kitchen menu will now be saved between days, and each kitchen layout has their own menu.
- Added “multiplayer” option to pause menu which instructs people on how to use multiplayer.
- The clock now pulses when you’re running out of time in the day.
- Each Order card and customer request image now pulse when the customer is low on patience.
- The kitchen menu now has skull stamps instead of checkmarks.
- Added a visual indication to the summon skull to show how many souls you’ve acquired.
- Customers now provide feedback when you give them the wrong dish or when you’re missing a plate.
- The pause menu and hub menu are now scrollable using the furniture scroll keys.
- Kitchen sound effects (oven/fryer/mixer/etc) are now muted in the pause screen.
- Text is now highlighted when selected.
- Furniture placement now uses an “up” icon instead of an “X” icon.
- Normalized all “book” menus (recipe Book, catalog, challenge, menu).
- De-summoning skeletons in mass now has an animation.
- Player color and speed settings are now saved and reloadable between days.
Balance:
- Ingredient capacity has increased to 999 upon unlocking the 5 skull cafe.
Bugs Squashed:
- Fixed furniture cycle sound effect being played when chopping.
- Fixed an issue when controlling a skeleton chef and then switching back to the player would cause the skeleton to shift position suddenly.
- Fixed Chef dropping items off-grid and the items being unreachable.
- Fixed being unable to interact with a chef who is on the border of a tile.
- Fixed chef dribbling issue when a chef ends its routine holding something.
- Fixed chef dribbling issue when a chef is programmed to chop an empty cutting board while holding an item.
- You can now pickup items beneath customers.
- You can now pickup items beneath a skeleton while controlling a chef skeleton.
Changed files in this update