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Update notes via Steam Community

Highlights

  • There is now a new node type in sector maps: Forges! In there, you'll be able to upgrade basic stats, and restore health! Like the Rest Site and Shop, there's always a guaranteed Forge before the final boss in Sector 3!
  • Shops and Rest Sites have now new UI, with 4 unique background illustrations for each! (All forge, rest site and shop illustrations were made using DALL-E 2 by OpenAI).
  • 5 new trinkets, and some balance changes for existing ones!


Balance changes

Cards

  • Sentry

    Buffing the range a bit in case they spawn in a tile that's far away from the enemy path.

    • Range: (180, 200, 250) -> (200, 220, 300)
    • Fire rate: (1, 1, 1) -> (0.9, 0.9, 0.9)
    • Physical damage: (6, 21, 90) -> (6, 21, 81)


  • Sacred Punishment
    • Complete card rework, now the effect is: "Deal 60 magic damage. Deal 180 true damage instead if the enemies have less than half health."

  • Star Power
    • Now dispels.

  • OVERLOAD!
    • Now the card is called "Beyond all limits!".



Trinkets

  • Storm Conduit
    • Cards played in the same turn needed to activate the effect: 5 -> 6

  • Topaz Gem
    • Chance to gain one crystal whenever a tower deals a critical hit: 50% -> 33%



New trinkets

Common trinkets

  • Black Grapes: Restoring health in forges is now 40% cheaper.
  • Forged Crown: Forge upgrades are 20% cheaper.


Uncommon trinkets

  • Forger's Whip: You can now upgrade spell mana recharge in forges. Forge upgrades are 15% cheaper.
  • Forger's Warhammer: You can now upgrade the overload threshold in forges. Forge upgrades are 15% cheaper.


Rare trinkets

  • Forger's Emblem: The price of upgrading stats in forges scales half as fast.
Tower Tactics: Liberation Content Depot 1709901
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