Welcome fellow wretched to the inaugural Mischievous Monday (which is unhelpfully titled #2 despite being the first, but ignore that as it's just to conform with the game version). :]
Mischievous Mondays are content update days and should hopefully occur every couple of weeks, or more or less frequently depending on the content. Smaller patches with bug fixes, balance tweaks, and small features will still go on through the week if needed, but all new content and bigger features will come on Mondays.
In today's update a new class has been added called the Sorcerer Hollow. He specialises in collecting and casting powerful spells, which alongside his Doppleganger chums creates a hell of a mess.
A new Endless Skirmishes map has been added called the Pumpkiny Patch, where haunted scarecrows and unfathomably fat pumpkins grow.
Added 11 new relics: Magical Bum Bag, Soul Blades, Horoscope Charm, Voodoo Doll, Blood Pact, Flesh Larva, Penitence Pin, Unholy Bloom, Holy Bloom, Loot Box, Magnifying Glass.
Added 5 new spells: Magical Chest, Confetti Cannon, Drain Boner, Abracadabra Haste, Abracadabra Hex.
Added 3 new music tracks (Arpanauts, All Of Us, A Night Of Dizzy Spells) which have also been added to the Steam Album.
Added 6 achievements related to new content but also a Gigald challenge run you'll probably forget about.
Enjoy! :]
Oh and some bug fixes while I'm here...
- The Playstation button icons displayed Square and Cross wrongly swapped.
- The Bone Seer meta could allow you to endlessly re-roll when boneraising from a hero soul.
- The Lord of the Land could cause a crash if you touched him at the end of his attack.
- When leveling up a minion it would sometimes level up the wrong minion if there were multiple of the same type.
- When the Deamologist summons a Deamon it wasn't immediately updating the maximum health boost.
- The Itemography was closing if you pressed the Spell button instead of the Menu Back button.
- Meta that reduced your starting max health wasn't also reducing your starting health (despite what the lying HUD says).
- Wizards would sometimes face the wrong way when firing their magical loads.
- Treasure chests could sometimes spawn at the extreme bottom of the map.
Changed files in this update