Due to the recent feedback from reviews and our discord community regarding the slow pacing of the game and the shop, I've decided to make the following changes:
A NEW SHOP SYSTEM:
- A classic approach to buying/upgrading items
- Added an option to reroll the shop and upgrade the items in the same place
- If you perform great (not taking damage), you will get more gold to spend in the shop
- Added a tab that displays gold sources
ITEMS BALANCING:
- Because many players pointed out that the game is very slow and only a few items are viable in the early-mid game, many items received some balance changes (mostly, the items that modify your damage, attack speed, spread, magazine size and even range)
OTHER QUALITY OF LIFE CHANGES:
STAGES
- A new way of making the game more engaging
- After you beat a stage you will be able to progress to the next one
- Each stage applies different modifiers to the game (enemies with more hp or damage, better bosses, etc)
UI CHANGES
- new menu
- Added some background effects in most places in the game (except the arena, settings, etc.)
- Now you can see the name of your items and what they do from the "INVENTORY" tab (not just icons of the items)
- fixed a few UI bugs
WIN SCREEN
- Level 20 is the final level of the game, for now (more will be added after there will be more bosses/enemies in the game)
- After finishing a run you will be sent there. Here you can see all the items that you had in that run
BUG FIXES
- The most significant one is fixing a soft lock that occurred when killing a square enemy while it was still outside of the arena by spawning more square enemies that would just fly away from the arena infinitely.
- Trail rendering issues (enemy bullets not having a trail, rockets from triangle boss having a different color trail)

Changed files in this update