-Changed the way In-Game player views update so they consistently reflect a player's stats.
-Changed the way players sync their local-data to limit the network-spam slightly.
-Changed how level starting works and readying, moving code to the menu
-Changed DroneMod equipped weapon
-Removed DamageEventSyncher from Player, it didn't belong there and was causing duplicate hits to be shown on clients
-Rewrote Oresource-syncher.
-Rewrote customTransformsync, adding options for only rotation/pos/scale instead of pushing it all
-QoL update: Buying a ship now automatically selects weapons and colors from previously selected ship
-Fixed asteroids not correctly randomizing rotational speed on hit
-Added a screenfade
-Fixed pirate-event not correctly despawning on a loss
1.0.004 The asteroid patch
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Depot 1784181
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