Hello, We're CODELIFE Studio.
These are today's patch notes.
# What has been modified in this update
- Modifications have been made to allow immediate defensive action during an attack.
- You can now defend yourself immediately if you are in danger while attempting to attack.
- The Fire Ball has been buffed.
- The damage has been increased.
- The casting time has been decreased.
- The cooldown has been decreased.
- MP consumption has been decreased.
- Rolling action buffed.
- Immortal duration increased.
- Gathering has been improved
- If you press the F key, it will pop out immediately without a mini game.
- After listening to the opinions of various users through the Steam community, we decided,
- Number 1 and 2 were neck and neck, but from the viewpoint of improving the experience of users who feel uncomfortable,
- We decided on the first option because we thought it was right to proceed with the first option.
- If you continue to leave comments afterwards, we will continue to supplement it in a better way.
- An announcement message has been added.
- When purchasing a house for the first time, a message has been added to guide you through house-related information.
- Added compensation guidance for skeleton portal events
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Increased the bandit monster reset distance near the Darkess Village.
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The lake in the Darkess Village has been modified to catch more fish.
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Additional arrangements have been made for more tin in the Central
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Guild Master has revised to provide a additional pickaxe with campfires.
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The impact of the hit screen has been mitigated.
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Fixed Bug
- We have fixed an issue where the quest did not proceed, if you are talking to a Darkis priest without using a campfire.
- Tutorial adventurer NPC fixed the problem of pushing users.
# What will be modified in the next update (can be added in real time)
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The last dead location will be displayed on the map.
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We are planning to modify it so that up to three more markers can be displayed on the map.
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Changed files in this update