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Update notes via Steam Community
Hello, We're CODELIFE Studio.

These are today's patch notes.

# What has been modified in this update


- Modifications have been made to allow immediate defensive action during an attack.
  • You can now defend yourself immediately if you are in danger while attempting to attack.


- The Fire Ball has been buffed.
  • The damage has been increased.
  • The casting time has been decreased.
  • The cooldown has been decreased.
  • MP consumption has been decreased.


- Rolling action buffed.
  • Immortal duration increased.


- Gathering has been improved
  • If you press the F key, it will pop out immediately without a mini game.
  • After listening to the opinions of various users through the Steam community, we decided,
  • Number 1 and 2 were neck and neck, but from the viewpoint of improving the experience of users who feel uncomfortable,
  • We decided on the first option because we thought it was right to proceed with the first option.
  • If you continue to leave comments afterwards, we will continue to supplement it in a better way.


- An announcement message has been added.
  • When purchasing a house for the first time, a message has been added to guide you through house-related information.
  • Added compensation guidance for skeleton portal events


- Increased the bandit monster reset distance near the Darkess Village.

- The lake in the Darkess Village has been modified to catch more fish.

- Additional arrangements have been made for more tin in the Central

- Guild Master has revised to provide a additional pickaxe with campfires.

- The impact of the hit screen has been mitigated.

- Fixed Bug
  • We have fixed an issue where the quest did not proceed, if you are talking to a Darkis priest without using a campfire.
  • Tutorial adventurer NPC fixed the problem of pushing users.


# What will be modified in the next update (can be added in real time)


- The last dead location will be displayed on the map.

- We are planning to modify it so that up to three more markers can be displayed on the map.

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