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Patch Notes
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Balancing:
- All spell missiles (Fireball, Missile, Flechette) are now slightly faster, but deal slightly less damage.
Miscellaneous:
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Map Marker - only appears when the player has a compass. Map now also says "You have not found any map charts" if the player has no map yet.
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Allied NPCs will now scale their speed according to the player's agility stat.
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In the Status Tab of the player's Journal, buffs will now be displayed. These can be moused over to reveal contextual info.
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Added a rebindable map button to take players straight to the map screen (M on KB/M & BACK on Gamepad by default).
Bug Fixes:
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Fixed the Godlet pickup animation playing in slow-motion.
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Fixed the Senechal having placeholder dialogue (regarding the Dark Star Mercs).
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Fixed an issue causing the Inventory key not to be rebound when the player set it in the controls menu.
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Fixed Outlaw faction collector - was previously giving union reputation. Also fixed prop cage moving when the NPC moved.
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Fixed Emberian weapons occasionally clipping through scenery
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The player's weapon no longer instantly holsters when switching regions.
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Fixed the duke's son having the wrong dialogue when the quest was complete.
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Fixed some 2D effects sometimes not playing. "sprint" was setting the 'constant audio source' to 0 volume, then if a clip was passed in with no AudioClipBox class, it would inherit the 0 volume.
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Fixed a bug that would cause the game to get stuck on a black screen if the player pressed MENU while dying / fading to black.
And as always, please post any issues you come across or feedback you may have in the Discussion Forums.
Changed files in this update