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Update notes via Steam Community

Hi folks! This release fixes lots of Chaunter-specific interactions, addresses a few problems with texture loading and controller binding initialization, and works around a caching issue with [mod.io](www.mod.io) that has been causing mods uploaded since ~1 week ago not to appear in the in-game browser.

Enjoy!

Additions
  • Added an option to sort mods on the mod portal by popularity and download count

  • Added support for searching mods by name across multiple pages on the mod portal

Gameplay Changes
  • Changed multiplayer runs with several story characters to end in a "boss rush" of all matching story bosses

  • Changed weapon attacks by possessed enemies to benefit from the enemy's innate damage

  • Changed Chaunter to only quaff the Potion while not possessing an enemy

  • Changed Chaunter to be able to equip pain items during possession

  • Changed non-digging minibosses to be immune to Wall Spikes

  • Changed Throwing Charm to immediately return character-bound weapons to their owners

  • Changed Fear Scroll to be global even in multiplayer (previously, it only affected enemies targeting the caster)

  • Changed Urns to generate food instead of gold for Coda and Aria

  • Changed Thief's minimum distance to the spawn point (increased minimum distance from 4.5 to 7 tiles)

  • Changed items dropped by crates and mimics to not be immediately collected when dashing or ejecting onto the tile

  • Changed Tempo's damage countdown to always reset when multiple players fatally attack the same enemy in the same beat

  • Changed swipes to smoothly follow the player sprite by default if the Synchrony DLC is enabled

  • Changed Pawnbroker to offer shields less frequently

  • Changed Pawnbroker to not offer free items to Dove/Monk/Coda

  • Changed Heavy Shield to appear less frequently in boss reward chests

  • Changed Throwing Charm to no longer appear in Dove's and Dorian's item pools

  • Changed Shield of Shove to no longer appear in Monk's and Coda's item pools

  • Changed "All Characters" lobby staircase label to clarify DLC state

  • Changed "Prevpos Bug" quirk to force runs to submit the "Gold Duplication" leaderboards

  • Changed "Gold Duplication" and "Prevpos Bug" quirks to disable non-score leaderboard submissions

  • Changed performance monitor to emit log warnings when a lag spike occurs

  • Changed the minimap color of Wall Spikes to be distinct from regular walls

Engine Fixes
  • Fixed disconnected players occupying slots in multiplayer, causing problems when trying to join certain lobbies

  • Fixed texture corruption when loading resource packs

  • Fixed "Auto-Swap Diagonals" option not working correctly for controllers

  • Fixed controller bindings failing to initialize if no controller is plugged in when first running the game

  • Fixed late-joins into lobby sessions sometimes loading invalid level data

  • Fixed unpausing on Cadence's or Melody's final boss fights causing a very long countdown

  • Fixed condition for incrementing Low% clear statistics

  • Fixed mod.io browser not paginating results correctly

  • Fixed mod portal page indicator overlapping with mod descriptions

  • Fixed newly published mods not showing up in the in-game browser

  • Fixed mods published to mod.io not using the correct visibility setting

  • Fixed spectator mode not being toggleable for disconnected players via the "Player List" menu

  • Fixed persistent errors if lobby generation fails in modded sessions

  • Fixed diamond counter not always persisting when exiting the game in the lobby

  • Fixed "View on mod.io" option adding superfluous preview URL suffix

  • Fixed error when a mod creates a particle without specifying the direction

Chaunter Fixes
  • Fixed ejection sometimes placing Chaunter inside enemies

  • Fixed "Song Ended!" text not appearing for possessed enemies

  • Fixed Fear Scroll not working for possessed enemies

  • Fixed Ring of Courage not working for possessed enemies

  • Fixed possessed skeletons on phase 2 of Melody's final boss being abnormally slow

  • Fixed Berserk Spell not protecting possessed enemies from knockback

  • Fixed Chaunter being unable to activate the Shrine of Pain

  • Fixed Shield Spell's effect being cancelled on possession or ejection

  • Fixed Chaunter dying when possessing an enemy standing on the No Return square

  • Fixed No Return square not affecting possessed enemies

  • Fixed travel runes triggering again after ejecting

  • Fixed Electric Dagger not letting possessed enemies hurt electric zombies

  • Fixed possessed Leprechaun immediately picking up its own gold drops

  • Fixed possessed Thief not being able to move diagonally

  • Fixed possessed Electric Mages being able to kill bosses from the starting room

  • Fixed Cutlass parries not working properly on possessed enemies

  • Fixed Crown of Thorns not being picked up if it kills a possessed enemy

  • Fixed enemies not fighting back against possessed or charmed monkeys grabbing onto them

Gameplay Fixes
  • Fixed Pixies exploding when moving quickly after being healed by them as Melody

  • Fixed shields not protecting from moving into Electric Orbs

  • Fixed Fortissimole leaving behind Skeletons after dying to a reflected attack

  • Fixed Ring of Luck and Lucky Charm not applying to crates opened by enemies

  • Fixed boss fights ending one beat too late if the boss walks into Klarinetta's sword

  • Fixed items dropped by Shopkeepers, Crate Mimics, Urns or Leprechauns not being collected immediately

  • Fixed Thieves and Cracked Floors sometimes spawning in the exit room

  • Fixed Cracked Floors replacing wires in Zone 5

  • Fixed Klarinetta sometimes not receiving invinciblity from Ring of Courage

  • Fixed Mary's Cutlass parries not always protecting the lamb

  • Fixed Teleport Traps sometimes placing enemies too close to players

  • Fixed thrown weapons passing through Dorian on Cadence's final boss

  • Fixed Leprechauns sometimes dropping more than 400 gold

  • Fixed High Voltage Cables not working in custom dungeons

  • Fixed missed beat when using Shield of Shove against a shielded enemy

  • Fixed Gargoyle Mimics taking knockback while asleep

  • Fixed Shrine of Duplication spawning the Clone at an incorrect offset when activated from the side in a Shriner

  • Fixed the Clone not copying Nocturna's Bat transformation

  • Fixed Klarinetta's sword hitting enemies inside walls

  • Fixed Klarinetta finding Bomb Spell in vaults

  • Fixed Dove finding Strength Charm in vaults

  • Fixed Eli not having infinite bombs in Versus Mode

  • Fixed Shrine of Blood and Shrine of Uncertainty sometimes giving banned weapons to Diamond

  • Fixed lobby stairs sending all local co-op players to the same tile

  • Fixed Monkeys standing still permanently after killing Aria

  • Fixed Dash Spell benefitting from damage-boosting items

  • Fixed Crown of Teleportation sometimes causing softlocks when the Synchrony DLC is disabled

  • Fixed Fortissimole sometimes getting stuck after an enemy blocks him from jumping off-stage

  • Fixed trapdoor penalty boxes deleting Wall Spikes

  • Fixed Berserk Spell not protecting glass items

  • Fixed Blademasters sometimes delaying their counterattack too long

  • Fixed boss minions outlasting the boss in rare circumstances

  • Fixed Dove having no way to retrieve items from the Thief

  • Fixed damage direction of Throwing Charm's returning throws

  • Fixed Throwing Charm + rifle playing sound effects at the wrong time

  • Fixed Throwing Charm + reloadable weapon sometimes depleting ammo

  • Fixed Throwing Charm + throwable weapon allowing you to prepare a throw twice in a row

  • Fixed Dancepad Mode not applying to characters added by the Synchrony DLC or mods

Visual Fixes
  • Fixed Klarinetta's sword sometimes rendering below wall torches

  • Fixed Klarinetta's swipes not matching the sword while floating

  • Fixed Metrognomes not splashing when not revealed

  • Fixed Pawnbroker showing the special offer text despite being sold out

  • Fixed health bar sometimes displaying cursed heart containers despite the player being dead

  • Fixed incorrect animation when picking up a shield

  • Fixed auto-generated sprites for custom weapon materials missing 3 pixels in the bottom-right corner

  • Fixed Orcs' shield direction not matching their sprite until their first move

  • Fixed corrupted Throwing Charm sprite in mystery mode

  • Fixed Suzu's footwear sprites being offset incorrectly

  • Fixed equipment sprites not matching Klarinetta's head orientation

  • Fixed visual bug when Suzu's dash stops immediately after being redirected

  • Fixed sprite corruption when possessed Ogres cast spells

  • Fixed base Trident's name being off-center

  • Fixed Golden Trident's name being displayed as "Gold Trident"

  • Fixed inconsistent capitalization of shrine names

Windows DLC 2094810 DLC TEST DEPOT WINDOWS Depot 1985571
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Linux 64-bitDLC 2094810 DLC TEST DEPOT LINUX Depot 1985572
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