Hi folks! This release fixes lots of Chaunter-specific interactions, addresses a few problems with texture loading and controller binding initialization, and works around a caching issue with [mod.io](www.mod.io) that has been causing mods uploaded since ~1 week ago not to appear in the in-game browser.
Enjoy!
Additions
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Added an option to sort mods on the mod portal by popularity and download count
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Added support for searching mods by name across multiple pages on the mod portal
Gameplay Changes
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Changed multiplayer runs with several story characters to end in a "boss rush" of all matching story bosses
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Changed weapon attacks by possessed enemies to benefit from the enemy's innate damage
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Changed Chaunter to only quaff the Potion while not possessing an enemy
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Changed Chaunter to be able to equip pain items during possession
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Changed non-digging minibosses to be immune to Wall Spikes
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Changed Throwing Charm to immediately return character-bound weapons to their owners
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Changed Fear Scroll to be global even in multiplayer (previously, it only affected enemies targeting the caster)
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Changed Urns to generate food instead of gold for Coda and Aria
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Changed Thief's minimum distance to the spawn point (increased minimum distance from 4.5 to 7 tiles)
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Changed items dropped by crates and mimics to not be immediately collected when dashing or ejecting onto the tile
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Changed Tempo's damage countdown to always reset when multiple players fatally attack the same enemy in the same beat
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Changed swipes to smoothly follow the player sprite by default if the Synchrony DLC is enabled
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Changed Pawnbroker to offer shields less frequently
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Changed Pawnbroker to not offer free items to Dove/Monk/Coda
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Changed Heavy Shield to appear less frequently in boss reward chests
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Changed Throwing Charm to no longer appear in Dove's and Dorian's item pools
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Changed Shield of Shove to no longer appear in Monk's and Coda's item pools
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Changed "All Characters" lobby staircase label to clarify DLC state
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Changed "Prevpos Bug" quirk to force runs to submit the "Gold Duplication" leaderboards
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Changed "Gold Duplication" and "Prevpos Bug" quirks to disable non-score leaderboard submissions
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Changed performance monitor to emit log warnings when a lag spike occurs
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Changed the minimap color of Wall Spikes to be distinct from regular walls
Engine Fixes
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Fixed disconnected players occupying slots in multiplayer, causing problems when trying to join certain lobbies
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Fixed texture corruption when loading resource packs
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Fixed "Auto-Swap Diagonals" option not working correctly for controllers
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Fixed controller bindings failing to initialize if no controller is plugged in when first running the game
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Fixed late-joins into lobby sessions sometimes loading invalid level data
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Fixed unpausing on Cadence's or Melody's final boss fights causing a very long countdown
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Fixed condition for incrementing Low% clear statistics
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Fixed mod.io browser not paginating results correctly
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Fixed mod portal page indicator overlapping with mod descriptions
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Fixed newly published mods not showing up in the in-game browser
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Fixed mods published to mod.io not using the correct visibility setting
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Fixed spectator mode not being toggleable for disconnected players via the "Player List" menu
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Fixed persistent errors if lobby generation fails in modded sessions
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Fixed diamond counter not always persisting when exiting the game in the lobby
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Fixed "View on mod.io" option adding superfluous preview URL suffix
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Fixed error when a mod creates a particle without specifying the direction
Chaunter Fixes
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Fixed ejection sometimes placing Chaunter inside enemies
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Fixed "Song Ended!" text not appearing for possessed enemies
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Fixed Fear Scroll not working for possessed enemies
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Fixed Ring of Courage not working for possessed enemies
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Fixed possessed skeletons on phase 2 of Melody's final boss being abnormally slow
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Fixed Berserk Spell not protecting possessed enemies from knockback
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Fixed Chaunter being unable to activate the Shrine of Pain
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Fixed Shield Spell's effect being cancelled on possession or ejection
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Fixed Chaunter dying when possessing an enemy standing on the No Return square
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Fixed No Return square not affecting possessed enemies
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Fixed travel runes triggering again after ejecting
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Fixed Electric Dagger not letting possessed enemies hurt electric zombies
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Fixed possessed Leprechaun immediately picking up its own gold drops
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Fixed possessed Thief not being able to move diagonally
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Fixed possessed Electric Mages being able to kill bosses from the starting room
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Fixed Cutlass parries not working properly on possessed enemies
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Fixed Crown of Thorns not being picked up if it kills a possessed enemy
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Fixed enemies not fighting back against possessed or charmed monkeys grabbing onto them
Gameplay Fixes
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Fixed Pixies exploding when moving quickly after being healed by them as Melody
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Fixed shields not protecting from moving into Electric Orbs
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Fixed Fortissimole leaving behind Skeletons after dying to a reflected attack
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Fixed Ring of Luck and Lucky Charm not applying to crates opened by enemies
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Fixed boss fights ending one beat too late if the boss walks into Klarinetta's sword
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Fixed items dropped by Shopkeepers, Crate Mimics, Urns or Leprechauns not being collected immediately
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Fixed Thieves and Cracked Floors sometimes spawning in the exit room
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Fixed Cracked Floors replacing wires in Zone 5
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Fixed Klarinetta sometimes not receiving invinciblity from Ring of Courage
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Fixed Mary's Cutlass parries not always protecting the lamb
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Fixed Teleport Traps sometimes placing enemies too close to players
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Fixed thrown weapons passing through Dorian on Cadence's final boss
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Fixed Leprechauns sometimes dropping more than 400 gold
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Fixed High Voltage Cables not working in custom dungeons
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Fixed missed beat when using Shield of Shove against a shielded enemy
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Fixed Gargoyle Mimics taking knockback while asleep
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Fixed Shrine of Duplication spawning the Clone at an incorrect offset when activated from the side in a Shriner
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Fixed the Clone not copying Nocturna's Bat transformation
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Fixed Klarinetta's sword hitting enemies inside walls
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Fixed Klarinetta finding Bomb Spell in vaults
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Fixed Dove finding Strength Charm in vaults
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Fixed Eli not having infinite bombs in Versus Mode
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Fixed Shrine of Blood and Shrine of Uncertainty sometimes giving banned weapons to Diamond
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Fixed lobby stairs sending all local co-op players to the same tile
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Fixed Monkeys standing still permanently after killing Aria
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Fixed Dash Spell benefitting from damage-boosting items
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Fixed Crown of Teleportation sometimes causing softlocks when the Synchrony DLC is disabled
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Fixed Fortissimole sometimes getting stuck after an enemy blocks him from jumping off-stage
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Fixed trapdoor penalty boxes deleting Wall Spikes
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Fixed Berserk Spell not protecting glass items
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Fixed Blademasters sometimes delaying their counterattack too long
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Fixed boss minions outlasting the boss in rare circumstances
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Fixed Dove having no way to retrieve items from the Thief
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Fixed damage direction of Throwing Charm's returning throws
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Fixed Throwing Charm + rifle playing sound effects at the wrong time
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Fixed Throwing Charm + reloadable weapon sometimes depleting ammo
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Fixed Throwing Charm + throwable weapon allowing you to prepare a throw twice in a row
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Fixed Dancepad Mode not applying to characters added by the Synchrony DLC or mods
Visual Fixes
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Fixed Klarinetta's sword sometimes rendering below wall torches
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Fixed Klarinetta's swipes not matching the sword while floating
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Fixed Metrognomes not splashing when not revealed
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Fixed Pawnbroker showing the special offer text despite being sold out
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Fixed health bar sometimes displaying cursed heart containers despite the player being dead
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Fixed incorrect animation when picking up a shield
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Fixed auto-generated sprites for custom weapon materials missing 3 pixels in the bottom-right corner
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Fixed Orcs' shield direction not matching their sprite until their first move
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Fixed corrupted Throwing Charm sprite in mystery mode
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Fixed Suzu's footwear sprites being offset incorrectly
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Fixed equipment sprites not matching Klarinetta's head orientation
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Fixed visual bug when Suzu's dash stops immediately after being redirected
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Fixed sprite corruption when possessed Ogres cast spells
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Fixed base Trident's name being off-center
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Fixed Golden Trident's name being displayed as "Gold Trident"
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Fixed inconsistent capitalization of shrine names
Changed files in this update