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Revn update for 22 August 2022

Update 0.15.31

Share · View all patches · Build 9350585 · Last edited 22 August 2022 – 16:09:10 UTC by Wendy

Patchnotes via Steam Community

New Stuff

  • HUD styling update
  • New Font (Technically made it in last patch, more adjustments to prevent text wrapping coming soon)
  • Added input buffering to weapons (Should help clean up scenarios causing weapons to miss fire when tap firing)

Balance Changes

  • All guns now scale their physical damage with 10% of the players AP
  • Cast time added to thermal vision
  • Launch Pads should now launch players deeper into the lane
  • R.I.P.uncturing rounds – Puncturing Rounds item removed from game
  • Flamethrower – Energy cost reduced from (7) to (3/4/5/6/7)
  • Heat Ray – Energy cost reduced from (5/6/7/8/9) to (3/4/5/6/7)
  • Freeze Ray – Energy cost reduced from (5/6/7/8/9) to (3/4/5/6/7)
  • Damage Coils – Armor pen reduced from (2/4/6/8/10) to (3/4/5/6/7)
  • Lightweight Ammo – Armor pen reduced from (2/4/6/8/10) to (3/4/5/6/7)
  • Boring Rounds – Innate armor pen reduced from (6/13/20/27/34) to (6/12/18/24/30)
  • Medic Implant – Max HP increased from (100/200/300/400/500) to (200/300/400/500/600)
  • Overcharged Cells – Ichor cost increased from (400/500/600/700/800) to (500/600/700/800/900)

Bug Fix

  • Fixed minions not attacking towers (still may remain present to some degree in 0.15.31 expect more QoL updates around minion pathing in 0.15.32)
  • fixed minions not targeting other minions properly “minions should be perfect and glorious in all their minion ways” – Robert aka “Astranyx” aka “Da Glorious Minion Overlord”
Revn Content Depot 919011
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