A new update on the Public Stage.
See this news post for details on the Public Stage and how to access it.
The updates in detail (see below for date):
ADDED
- Sounds of eating bread and soup.
FIXED
- A rare possible crash occurring during the economy update.
- Sometimes the bandits for the "I'm Vengeance" quest were not spawned. Affected saves should be fixed with this update.
- "Wanted: One-legged, Ankle-Length, Wear Caps" quest can happen in summer and can't be completed.
- The "The Master Angler" quest gives away too many coins.
- The "Great Expectations of a Young Builder" quest has bugged text for a single goal.
- The camera shakes when increasing building levels.
- No highlighting of modules during Market Stall destruction.
- Bandits sitting while in combat.
- Bandits notifying others about player.
- When the game was saved at 6 pm, the NPCs didn't finish their work after loading.
- Position and behavior of Kestrel after loading a saved game.
- Special NPC stands near Denica for many years if the player hasn't invited him to his village ("Lost" quest).
- Player's wife stands somewhere and does nothing.
- Possibility to get stuck at season skip when starting a trade at a certain moment.
- Being able to open sleep context menu for campfires inside of buildings.
- Predators not engaging player when attacked while chasing a prey.
- In specific situations generic quests can block getting special side quests.
- In some cases, quests can take away equipped items that are required for it.
- Animals not engaging player when attacked.
- In some cases, predators ignore player.
- Bandits can turn their heads too far.
- Characters not looking down properly.
UPDATED
- Finding the target bandit camp now persists throughout the "I'm Vengeance" quest to easily locate the bandit camp if player runs away from it.
- Bandit combat behavior.
- Movement speed reduction on steep terrain for characters and animals.
- Horse and donkey animations while in water.
- Spanish language.
- Russian language.
Update to v1.4.0.5.
ADDED
- --------
FIXED
- Animal traps don't activate properly.
- Abnormal NPC behavior after rapidly starting and ending a conversation.
- Special NPC from the "Mother of Inventions" quest sometimes appears in the roof of the building.
- The player should less likely being able to interact with stones or trees when picking up items.
- Player character still covered in dirt after season skip.
- Player being able to start dialog while NPC wakes up.
- Incorrect display of heat and cold protection in clothes schemes in the technology window.
- Incorrect condition values for building modules in the management list.
UPDATED
- Bandits dodge behavior.
- Bandits pathfinding when chasing.
- Increased font size in some UI elements (quest descriptions, objectives, rewards, knowledge, quick slot).
- Animation blending for various tools in third person.
- Animation for special NPC from "Mother of Inventions" quest.
Update to v1.4.0.6.
ADDED
- --------
FIXED
- Waggoners changed clothes after a day
- Some cases of characters sliding with work animation
- Player could be launched into space when changing house module to stairs
- Sitting, sleeping or working characters could be moved
- Pregnant woman without a partner is pregnant forever
- When recruited NPCs go to a player's village, they stay at the same location after the season change
- One case where the wife could speak to the player as if it were a stranger
- NPCs looking rotation
- NPCs moving too far when asked to move aside
- Wrong visual style of scrollbox in knowledge
- Icons in technology's scheme description is not updated correctly when clicked with mouse
- In some languages some option buttons' texts are cropped
UPDATED
- Optimized and smoothed characters rotation
- Positions of HUD elements
- Ammo is now visible in HUD in the same way as building hammer mode or chosen seed for bag
- Dynasty Reputation now lowers when hitting animals from other villages instead of only on kill
- Player character IK
- Hungarian language
- Brazilian language
- Dutch language
- German language
- Polish language
- Chinese font
- Ukrainian font
- Russian font
Update to v1.4.0.7.
ADDED
- Trees can now deal damage when falling - friendly NPCs are safe.
- If the player falls from a certain height or gets hit by a tree he will get knocked out - if not, the fallen player will get up after 5 seconds.
- Player can get knocked down from a mount if hit by a falling tree or if the mount dies with player on it.
FIXED
- Visible inputs of rotation when putting up fences.
- Some NPCs float above the bed after loading a saved game.
- NPCs can't work in workbenches at high framerate.
- NPCs jittering while working, sitting, and standing up.
- Some cases of bandits not starting combat properly.
- If an NPC gets attached a quest with a talk goal, and the NPC to talk with is removed after accepting, the quest is impossible to complete.
- Mount getting stuck in walk animation after using the special animation (space) immediately after starting the movement.
- Wrong rotation on mount when using very low/high mouse sensitivity.
- "The stranger" not consuming fever medicine.
- Completing "I am vengeance" adds the description at the end taken from Wolrad's part of the main story.
UPDATED
- Rendering optimisations.
- Bandits are less likely to notice crouching player.
- Tweaked campfire shadows and lighting.
- Screen effect of poisoning.
- Animation and behaviour of some quest NPCs.
- Increase Dynasty Reputation if player kills bandit.
- Trees are now more likely to fall in the opposite direction of player.
- Improved mount feet placement on slopes and small obstacles.
- The pinpoint in management map is now more accurate.
- On loading a save file now if any quest item persists in the inventory that shouldn't no longer be there then the system will remove this item.
- German updated.
- French updated.
- Japanese updated.
- Spanish updated.
- Chinese updated.
- English updated.
Update to v1.4.1.0.
ADDED
- Physics blending when the player is drunk above and beyond 80%.
- Player can now trip over and fall while drunk above and beyond 80%.
FIXED
- Player can no longer dismount while falling.
- Player movement while drunk.
- Some NPCs float above the bed after loading a saved game.
- NPCs jittering while working, sitting, and standing up.
- Pick up animation for certain tools.
- While standing on the stairs when they’re removed, caused the player to fall under the terrain.
- Flickering of felled trees in strong wind.
- Long gaps in quest descriptions after loading a game and completing the objective.
- Notifications without a count have a gap between icon and text.
- Some quests lack the gap between description entries.
UPDATED
- Workshop workers are sometimes unable to enter the building.
- Optimized and smoothed characters rotation.
- Optimized animals.
- Optimized NPCs.
- Numerous tweaks and improvements to the terrain.
- Smoothed out NPC and animal rotation.
- All languages updated.
Update to v1.4.1.1.
Added
- Children improve their skills when changing into a toddler, child, or teenager.
- When holding the interaction button this interaction is going into a loop now, as if player was clicking constantly.
- Quick save button in game menu.
- A lot of new ambient sounds for day and night birds. There are 40 different bird species, divided into meadow / forest biomes, seasons (there are different birds in winter) and hours (birds sing more in the morning and evening).
- Ambient sounds for cave: music ambient, water drops, and rocks drops.
- Smooth transitions of attenuation of environmental sounds like winds, rains or birds depending on the type or levels of building / cave / or being underwater.
- Reverb of sounds depends on the type or levels of buildings.
Fixed
- Incorrect map icon for production buildings.
- Gap between icon and text for consuming and breaking an item.
- If a quest's goal requires to hunt an animal, then every time an animal is hunted down the quest in HUD will get updated.
- Sometimes chapter gets tracked twice in the HUD.
- For quests items with a capacity it needed to be full to be given to a NPC.
- Disappearing stairs.
- Items rotating on their own in rotation mode on gamepads and at times with a mouse.
- Projectiles now always deal full damage to birds.
- Falling trees on occasion dealt damage later than they should.
- Destroying the fence module doesn't restore the grass.
- Possible fix of flying sleeping NPCs.
- Possible fix for some cases of NPCs sitting improperly.
- The player retuning back to the valley on steep terrain could cause him to end underground.
- Pick up animation could disrupt itself when it shouldn't do that.
Updated
- The player suffers less damage from falling a greater distance than before.
- Tweaked fall damage.
- Larger character parameter icons and texts in the inventory.
- Larger icons in the map legend.
- More schemes are visible in the technology window.
- Increased readability of bright text in the HUD.
- HUD is now hidden in the game menu.
- Decreased schemes' prices for juices.
- Increased schemes' prices for vases with flowers.
- Reduced stamina consumption in inspector mode.
- Animation for the heir in Heir Quests.
- Skill setting for a newborn.
- Blending from jumping to crouching in place.
- Projectiles will now always attach to dead animal.
- Optimized animals.
Update to v1.4.1.2.
Added
- Sounds of insects. There are 8 different insect species, divided into day / night and meadow / forest biomes.
Fixed
- Pressing ESC when setting a custom name still saves the entered name instead of cancelling this action.
- Skinning, milking etc. getting interrupted - when holding the interaction button after the interaction has already started. (Fix for 1.4.1.1)
- Projectiles not always attaching to dead animals. (Fix for 1.4.1.1)
- Releasing interaction during repeat interaction loop could trigger on press interaction (crafting menu in well for example). (Fix for 1.4.1.1)
- Crossbow and bow animation not terminating when interacting with workbenches.
Updated
- Increased readability of selected text in dialogues.
- Polish language.
- Bandit movement.
Update to v1.4.1.3.
Added
- New all sounds for moose.
Fixed
- If the player has stolen resources and decorates a house (for example the window shutters) in some cases this may result in resources going into negative values.
- Overlapping of texts in some UI elements.
- Player position could be incorrect at the start of crafting at workbenches.
- Ragdoll momentum.
Updated
- When interacting with chests in storages, a selected item’s detail will hint by color if it's the correct storage for that item.
v1.4.0.4 - 18 August 2022
v1.4.0.5 - 22 August 2022
v1.4.0.7 - 7 September 2022
v1.4.1.0 - 16 September 2022
v1.4.1.1 - 23 September 2022
v1.4.1.2 - 26 September 2022
v1.4.1.3 - 27 September 2022
Changed depots in release_build_staging branch