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Update notes via Steam Community
Hello everyone!

A new update on the Public Stage.

See this news post for details on the Public Stage and how to access it.

The updates in detail (see below for date):


ADDED

  • Sounds of eating bread and soup.


FIXED

  • A rare possible crash occurring during the economy update.
  • Sometimes the bandits for the "I'm Vengeance" quest were not spawned. Affected saves should be fixed with this update.
  • "Wanted: One-legged, Ankle-Length, Wear Caps" quest can happen in summer and can't be completed.
  • The "The Master Angler" quest gives away too many coins.
  • The "Great Expectations of a Young Builder" quest has bugged text for a single goal.
  • The camera shakes when increasing building levels.
  • No highlighting of modules during Market Stall destruction.
  • Bandits sitting while in combat.
  • Bandits notifying others about player.
  • When the game was saved at 6 pm, the NPCs didn't finish their work after loading.
  • Position and behavior of Kestrel after loading a saved game.
  • Special NPC stands near Denica for many years if the player hasn't invited him to his village ("Lost" quest).
  • Player's wife stands somewhere and does nothing.
  • Possibility to get stuck at season skip when starting a trade at a certain moment.
  • Being able to open sleep context menu for campfires inside of buildings.
  • Predators not engaging player when attacked while chasing a prey.
  • In specific situations generic quests can block getting special side quests.
  • In some cases, quests can take away equipped items that are required for it.
  • Animals not engaging player when attacked.
  • In some cases, predators ignore player.
  • Bandits can turn their heads too far.
  • Characters not looking down properly.


UPDATED

  • Finding the target bandit camp now persists throughout the "I'm Vengeance" quest to easily locate the bandit camp if player runs away from it.
  • Bandit combat behavior.
  • Movement speed reduction on steep terrain for characters and animals.
  • Horse and donkey animations while in water.
  • Spanish language.
  • Russian language.





Update to v1.4.0.5.


ADDED

  • --------


FIXED

  • Animal traps don't activate properly.
  • Abnormal NPC behavior after rapidly starting and ending a conversation.
  • Special NPC from the "Mother of Inventions" quest sometimes appears in the roof of the building.
  • The player should less likely being able to interact with stones or trees when picking up items.
  • Player character still covered in dirt after season skip.
  • Player being able to start dialog while NPC wakes up.
  • Incorrect display of heat and cold protection in clothes schemes in the technology window.
  • Incorrect condition values for building modules in the management list.


UPDATED

  • Bandits dodge behavior.
  • Bandits pathfinding when chasing.
  • Increased font size in some UI elements (quest descriptions, objectives, rewards, knowledge, quick slot).
  • Animation blending for various tools in third person.
  • Animation for special NPC from "Mother of Inventions" quest.





Update to v1.4.0.6.


ADDED

  • --------


FIXED

  • Waggoners changed clothes after a day
  • Some cases of characters sliding with work animation
  • Player could be launched into space when changing house module to stairs
  • Sitting, sleeping or working characters could be moved
  • Pregnant woman without a partner is pregnant forever
  • When recruited NPCs go to a player's village, they stay at the same location after the season change
  • One case where the wife could speak to the player as if it were a stranger
  • NPCs looking rotation
  • NPCs moving too far when asked to move aside
  • Wrong visual style of scrollbox in knowledge
  • Icons in technology's scheme description is not updated correctly when clicked with mouse
  • In some languages some option buttons' texts are cropped


UPDATED

  • Optimized and smoothed characters rotation
  • Positions of HUD elements
  • Ammo is now visible in HUD in the same way as building hammer mode or chosen seed for bag
  • Dynasty Reputation now lowers when hitting animals from other villages instead of only on kill
  • Player character IK
  • Hungarian language
  • Brazilian language
  • Dutch language
  • German language
  • Polish language
  • Chinese font
  • Ukrainian font
  • Russian font





Update to v1.4.0.7.


ADDED

  • Trees can now deal damage when falling - friendly NPCs are safe.
  • If the player falls from a certain height or gets hit by a tree he will get knocked out - if not, the fallen player will get up after 5 seconds.
  • Player can get knocked down from a mount if hit by a falling tree or if the mount dies with player on it.


FIXED

  • Visible inputs of rotation when putting up fences.
  • Some NPCs float above the bed after loading a saved game.
  • NPCs can't work in workbenches at high framerate.
  • NPCs jittering while working, sitting, and standing up.
  • Some cases of bandits not starting combat properly.
  • If an NPC gets attached a quest with a talk goal, and the NPC to talk with is removed after accepting, the quest is impossible to complete.
  • Mount getting stuck in walk animation after using the special animation (space) immediately after starting the movement.
  • Wrong rotation on mount when using very low/high mouse sensitivity.
  • "The stranger" not consuming fever medicine.
  • Completing "I am vengeance" adds the description at the end taken from Wolrad's part of the main story.


UPDATED

  • Rendering optimisations.
  • Bandits are less likely to notice crouching player.
  • Tweaked campfire shadows and lighting.
  • Screen effect of poisoning.
  • Animation and behaviour of some quest NPCs.
  • Increase Dynasty Reputation if player kills bandit.
  • Trees are now more likely to fall in the opposite direction of player.
  • Improved mount feet placement on slopes and small obstacles.
  • The pinpoint in management map is now more accurate.
  • On loading a save file now if any quest item persists in the inventory that shouldn't no longer be there then the system will remove this item.
  • German updated.
  • French updated.
  • Japanese updated.
  • Spanish updated.
  • Chinese updated.
  • English updated.





Update to v1.4.1.0.


ADDED

  • Physics blending when the player is drunk above and beyond 80%.
  • Player can now trip over and fall while drunk above and beyond 80%.


FIXED

  • Player can no longer dismount while falling.
  • Player movement while drunk.
  • Some NPCs float above the bed after loading a saved game.
  • NPCs jittering while working, sitting, and standing up.
  • Pick up animation for certain tools.
  • While standing on the stairs when they’re removed, caused the player to fall under the terrain.
  • Flickering of felled trees in strong wind.
  • Long gaps in quest descriptions after loading a game and completing the objective.
  • Notifications without a count have a gap between icon and text.
  • Some quests lack the gap between description entries.


UPDATED

  • Workshop workers are sometimes unable to enter the building.
  • Optimized and smoothed characters rotation.
  • Optimized animals.
  • Optimized NPCs.
  • Numerous tweaks and improvements to the terrain.
  • Smoothed out NPC and animal rotation.
  • All languages updated.





Update to v1.4.1.1.


Added

  • Children improve their skills when changing into a toddler, child, or teenager.
  • When holding the interaction button this interaction is going into a loop now, as if player was clicking constantly.
  • Quick save button in game menu.
  • A lot of new ambient sounds for day and night birds. There are 40 different bird species, divided into meadow / forest biomes, seasons (there are different birds in winter) and hours (birds sing more in the morning and evening).
  • Ambient sounds for cave: music ambient, water drops, and rocks drops.
  • Smooth transitions of attenuation of environmental sounds like winds, rains or birds depending on the type or levels of building / cave / or being underwater.
  • Reverb of sounds depends on the type or levels of buildings.


Fixed

  • Incorrect map icon for production buildings.
  • Gap between icon and text for consuming and breaking an item.
  • If a quest's goal requires to hunt an animal, then every time an animal is hunted down the quest in HUD will get updated.
  • Sometimes chapter gets tracked twice in the HUD.
  • For quests items with a capacity it needed to be full to be given to a NPC.
  • Disappearing stairs.
  • Items rotating on their own in rotation mode on gamepads and at times with a mouse.
  • Projectiles now always deal full damage to birds.
  • Falling trees on occasion dealt damage later than they should.
  • Destroying the fence module doesn't restore the grass.
  • Possible fix of flying sleeping NPCs.
  • Possible fix for some cases of NPCs sitting improperly.
  • The player retuning back to the valley on steep terrain could cause him to end underground.
  • Pick up animation could disrupt itself when it shouldn't do that.


Updated

  • The player suffers less damage from falling a greater distance than before.
  • Tweaked fall damage.
  • Larger character parameter icons and texts in the inventory.
  • Larger icons in the map legend.
  • More schemes are visible in the technology window.
  • Increased readability of bright text in the HUD.
  • HUD is now hidden in the game menu.
  • Decreased schemes' prices for juices.
  • Increased schemes' prices for vases with flowers.
  • Reduced stamina consumption in inspector mode.
  • Animation for the heir in Heir Quests.
  • Skill setting for a newborn.
  • Blending from jumping to crouching in place.
  • Projectiles will now always attach to dead animal.
  • Optimized animals.





Update to v1.4.1.2.


Added

  • Sounds of insects. There are 8 different insect species, divided into day / night and meadow / forest biomes.


Fixed

  • Pressing ESC when setting a custom name still saves the entered name instead of cancelling this action.
  • Skinning, milking etc. getting interrupted - when holding the interaction button after the interaction has already started. (Fix for 1.4.1.1)
  • Projectiles not always attaching to dead animals. (Fix for 1.4.1.1)
  • Releasing interaction during repeat interaction loop could trigger on press interaction (crafting menu in well for example). (Fix for 1.4.1.1)
  • Crossbow and bow animation not terminating when interacting with workbenches.


Updated

  • Increased readability of selected text in dialogues.
  • Polish language.
  • Bandit movement.





Update to v1.4.1.3.


Added

  • New all sounds for moose.


Fixed

  • If the player has stolen resources and decorates a house (for example the window shutters) in some cases this may result in resources going into negative values.
  • Overlapping of texts in some UI elements.
  • Player position could be incorrect at the start of crafting at workbenches.
  • Ragdoll momentum.


Updated

  • When interacting with chests in storages, a selected item’s detail will hint by color if it's the correct storage for that item.




v1.4.0.4 - 18 August 2022
v1.4.0.5 - 22 August 2022
v1.4.0.7 - 7 September 2022
v1.4.1.0 - 16 September 2022
v1.4.1.1 - 23 September 2022
v1.4.1.2 - 26 September 2022
v1.4.1.3 - 27 September 2022

Changed depots in release_build_staging branch

View more data in app history for build 9341021
Medieval Dynasty Content Depot 1129581
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