Hello everyone!
A new update on the Public Stage.
See this news post for details on the Public Stage and how to access it.
The updates in detail (see below for date):
ADDED
- Sounds of eating bread and soup.
FIXED
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A rare possible crash occurring during the economy update.
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Sometimes the bandits for the "I'm Vengeance" quest were not spawned. Affected saves should be fixed with this update.
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"Wanted: One-legged, Ankle-Length, Wear Caps" quest can happen in summer and can't be completed.
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The "The Master Angler" quest gives away too many coins.
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The "Great Expectations of a Young Builder" quest has bugged text for a single goal.
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The camera shakes when increasing building levels.
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No highlighting of modules during Market Stall destruction.
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Bandits sitting while in combat.
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Bandits notifying others about player.
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When the game was saved at 6 pm, the NPCs didn't finish their work after loading.
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Position and behavior of Kestrel after loading a saved game.
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Special NPC stands near Denica for many years if the player hasn't invited him to his village ("Lost" quest).
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Player's wife stands somewhere and does nothing.
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Possibility to get stuck at season skip when starting a trade at a certain moment.
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Being able to open sleep context menu for campfires inside of buildings.
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Predators not engaging player when attacked while chasing a prey.
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In specific situations generic quests can block getting special side quests.
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In some cases, quests can take away equipped items that are required for it.
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Animals not engaging player when attacked.
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In some cases, predators ignore player.
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Bandits can turn their heads too far.
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Characters not looking down properly.
UPDATED
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Finding the target bandit camp now persists throughout the "I'm Vengeance" quest to easily locate the bandit camp if player runs away from it.
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Bandit combat behavior.
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Movement speed reduction on steep terrain for characters and animals.
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Horse and donkey animations while in water.
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Spanish language.
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Russian language.
[/hr]
Update to v1.4.0.5.
ADDED
FIXED
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Animal traps don't activate properly.
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Abnormal NPC behavior after rapidly starting and ending a conversation.
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Special NPC from the "Mother of Inventions" quest sometimes appears in the roof of the building.
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The player should less likely being able to interact with stones or trees when picking up items.
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Player character still covered in dirt after season skip.
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Player being able to start dialog while NPC wakes up.
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Incorrect display of heat and cold protection in clothes schemes in the technology window.
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Incorrect condition values for building modules in the management list.
UPDATED
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Bandits dodge behavior.
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Bandits pathfinding when chasing.
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Increased font size in some UI elements (quest descriptions, objectives, rewards, knowledge, quick slot).
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Animation blending for various tools in third person.
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Animation for special NPC from "Mother of Inventions" quest.
[/hr]
Update to v1.4.0.6.
ADDED
FIXED
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Waggoners changed clothes after a day
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Some cases of characters sliding with work animation
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Player could be launched into space when changing house module to stairs
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Sitting, sleeping or working characters could be moved
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Pregnant woman without a partner is pregnant forever
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When recruited NPCs go to a player's village, they stay at the same location after the season change
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One case where the wife could speak to the player as if it were a stranger
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NPCs looking rotation
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NPCs moving too far when asked to move aside
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Wrong visual style of scrollbox in knowledge
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Icons in technology's scheme description is not updated correctly when clicked with mouse
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In some languages some option buttons' texts are cropped
UPDATED
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Optimized and smoothed characters rotation
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Positions of HUD elements
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Ammo is now visible in HUD in the same way as building hammer mode or chosen seed for bag
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Dynasty Reputation now lowers when hitting animals from other villages instead of only on kill
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Player character IK
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Hungarian language
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Brazilian language
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Dutch language
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German language
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Polish language
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Chinese font
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Ukrainian font
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Russian font
[/hr]
Update to v1.4.0.7.
ADDED
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Trees can now deal damage when falling - friendly NPCs are safe.
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If the player falls from a certain height or gets hit by a tree he will get knocked out - if not, the fallen player will get up after 5 seconds.
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Player can get knocked down from a mount if hit by a falling tree or if the mount dies with player on it.
FIXED
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Visible inputs of rotation when putting up fences.
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Some NPCs float above the bed after loading a saved game.
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NPCs can't work in workbenches at high framerate.
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NPCs jittering while working, sitting, and standing up.
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Some cases of bandits not starting combat properly.
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If an NPC gets attached a quest with a talk goal, and the NPC to talk with is removed after accepting, the quest is impossible to complete.
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Mount getting stuck in walk animation after using the special animation (space) immediately after starting the movement.
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Wrong rotation on mount when using very low/high mouse sensitivity.
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"The stranger" not consuming fever medicine.
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Completing "I am vengeance" adds the description at the end taken from Wolrad's part of the main story.
UPDATED
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Rendering optimisations.
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Bandits are less likely to notice crouching player.
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Tweaked campfire shadows and lighting.
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Screen effect of poisoning.
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Animation and behaviour of some quest NPCs.
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Increase Dynasty Reputation if player kills bandit.
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Trees are now more likely to fall in the opposite direction of player.
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Improved mount feet placement on slopes and small obstacles.
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The pinpoint in management map is now more accurate.
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On loading a save file now if any quest item persists in the inventory that shouldn't no longer be there then the system will remove this item.
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German updated.
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French updated.
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Japanese updated.
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Spanish updated.
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Chinese updated.
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English updated.
[/hr]
Update to v1.4.1.0.
ADDED
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Physics blending when the player is drunk above and beyond 80%.
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Player can now trip over and fall while drunk above and beyond 80%.
FIXED
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Player can no longer dismount while falling.
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Player movement while drunk.
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Some NPCs float above the bed after loading a saved game.
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NPCs jittering while working, sitting, and standing up.
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Pick up animation for certain tools.
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While standing on the stairs when they’re removed, caused the player to fall under the terrain.
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Flickering of felled trees in strong wind.
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Long gaps in quest descriptions after loading a game and completing the objective.
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Notifications without a count have a gap between icon and text.
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Some quests lack the gap between description entries.
UPDATED
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Workshop workers are sometimes unable to enter the building.
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Optimized and smoothed characters rotation.
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Optimized animals.
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Optimized NPCs.
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Numerous tweaks and improvements to the terrain.
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Smoothed out NPC and animal rotation.
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All languages updated.
[/hr]
Update to v1.4.1.1.
Added
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Children improve their skills when changing into a toddler, child, or teenager.
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When holding the interaction button this interaction is going into a loop now, as if player was clicking constantly.
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Quick save button in game menu.
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A lot of new ambient sounds for day and night birds. There are 40 different bird species, divided into meadow / forest biomes, seasons (there are different birds in winter) and hours (birds sing more in the morning and evening).
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Ambient sounds for cave: music ambient, water drops, and rocks drops.
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Smooth transitions of attenuation of environmental sounds like winds, rains or birds depending on the type or levels of building / cave / or being underwater.
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Reverb of sounds depends on the type or levels of buildings.
Fixed
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Incorrect map icon for production buildings.
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Gap between icon and text for consuming and breaking an item.
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If a quest's goal requires to hunt an animal, then every time an animal is hunted down the quest in HUD will get updated.
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Sometimes chapter gets tracked twice in the HUD.
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For quests items with a capacity it needed to be full to be given to a NPC.
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Disappearing stairs.
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Items rotating on their own in rotation mode on gamepads and at times with a mouse.
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Projectiles now always deal full damage to birds.
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Falling trees on occasion dealt damage later than they should.
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Destroying the fence module doesn't restore the grass.
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Possible fix of flying sleeping NPCs.
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Possible fix for some cases of NPCs sitting improperly.
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The player retuning back to the valley on steep terrain could cause him to end underground.
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Pick up animation could disrupt itself when it shouldn't do that.
Updated
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The player suffers less damage from falling a greater distance than before.
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Tweaked fall damage.
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Larger character parameter icons and texts in the inventory.
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Larger icons in the map legend.
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More schemes are visible in the technology window.
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Increased readability of bright text in the HUD.
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HUD is now hidden in the game menu.
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Decreased schemes' prices for juices.
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Increased schemes' prices for vases with flowers.
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Reduced stamina consumption in inspector mode.
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Animation for the heir in Heir Quests.
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Skill setting for a newborn.
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Blending from jumping to crouching in place.
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Projectiles will now always attach to dead animal.
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Optimized animals.
[/hr]
Update to v1.4.1.2.
Added
- Sounds of insects. There are 8 different insect species, divided into day / night and meadow / forest biomes.
Fixed
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Pressing ESC when setting a custom name still saves the entered name instead of cancelling this action.
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Skinning, milking etc. getting interrupted - when holding the interaction button after the interaction has already started. (Fix for 1.4.1.1)
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Projectiles not always attaching to dead animals. (Fix for 1.4.1.1)
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Releasing interaction during repeat interaction loop could trigger on press interaction (crafting menu in well for example). (Fix for 1.4.1.1)
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Crossbow and bow animation not terminating when interacting with workbenches.
Updated
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Increased readability of selected text in dialogues.
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Polish language.
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Bandit movement.
[/hr]
Update to v1.4.1.3.
Added
- New all sounds for moose.
Fixed
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If the player has stolen resources and decorates a house (for example the window shutters) in some cases this may result in resources going into negative values.
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Overlapping of texts in some UI elements.
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Player position could be incorrect at the start of crafting at workbenches.
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Ragdoll momentum.
Updated
- When interacting with chests in storages, a selected item’s detail will hint by color if it's the correct storage for that item.
v1.4.0.4 - 18 August 2022
v1.4.0.5 - 22 August 2022
v1.4.0.7 - 7 September 2022
v1.4.1.0 - 16 September 2022
v1.4.1.1 - 23 September 2022
v1.4.1.2 - 26 September 2022
v1.4.1.3 - 27 September 2022
Changed depots in release_build_staging branch