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Update notes via Steam Community

Hello everyone!

A new update on the Public Stage.

See this news post for details on the Public Stage and how to access it.

The updates in detail (see below for date):

ADDED
  • Sounds of eating bread and soup.
FIXED
  • A rare possible crash occurring during the economy update.

  • Sometimes the bandits for the "I'm Vengeance" quest were not spawned. Affected saves should be fixed with this update.

  • "Wanted: One-legged, Ankle-Length, Wear Caps" quest can happen in summer and can't be completed.

  • The "The Master Angler" quest gives away too many coins.

  • The "Great Expectations of a Young Builder" quest has bugged text for a single goal.

  • The camera shakes when increasing building levels.

  • No highlighting of modules during Market Stall destruction.

  • Bandits sitting while in combat.

  • Bandits notifying others about player.

  • When the game was saved at 6 pm, the NPCs didn't finish their work after loading.

  • Position and behavior of Kestrel after loading a saved game.

  • Special NPC stands near Denica for many years if the player hasn't invited him to his village ("Lost" quest).

  • Player's wife stands somewhere and does nothing.

  • Possibility to get stuck at season skip when starting a trade at a certain moment.

  • Being able to open sleep context menu for campfires inside of buildings.

  • Predators not engaging player when attacked while chasing a prey.

  • In specific situations generic quests can block getting special side quests.

  • In some cases, quests can take away equipped items that are required for it.

  • Animals not engaging player when attacked.

  • In some cases, predators ignore player.

  • Bandits can turn their heads too far.

  • Characters not looking down properly.

UPDATED
  • Finding the target bandit camp now persists throughout the "I'm Vengeance" quest to easily locate the bandit camp if player runs away from it.

  • Bandit combat behavior.

  • Movement speed reduction on steep terrain for characters and animals.

  • Horse and donkey animations while in water.

  • Spanish language.

  • Russian language.


[/hr]

Update to v1.4.0.5.

ADDED

FIXED
  • Animal traps don't activate properly.

  • Abnormal NPC behavior after rapidly starting and ending a conversation.

  • Special NPC from the "Mother of Inventions" quest sometimes appears in the roof of the building.

  • The player should less likely being able to interact with stones or trees when picking up items.

  • Player character still covered in dirt after season skip.

  • Player being able to start dialog while NPC wakes up.

  • Incorrect display of heat and cold protection in clothes schemes in the technology window.

  • Incorrect condition values for building modules in the management list.

UPDATED
  • Bandits dodge behavior.

  • Bandits pathfinding when chasing.

  • Increased font size in some UI elements (quest descriptions, objectives, rewards, knowledge, quick slot).

  • Animation blending for various tools in third person.

  • Animation for special NPC from "Mother of Inventions" quest.


[/hr]

Update to v1.4.0.6.

ADDED

FIXED
  • Waggoners changed clothes after a day

  • Some cases of characters sliding with work animation

  • Player could be launched into space when changing house module to stairs

  • Sitting, sleeping or working characters could be moved

  • Pregnant woman without a partner is pregnant forever

  • When recruited NPCs go to a player's village, they stay at the same location after the season change

  • One case where the wife could speak to the player as if it were a stranger

  • NPCs looking rotation

  • NPCs moving too far when asked to move aside

  • Wrong visual style of scrollbox in knowledge

  • Icons in technology's scheme description is not updated correctly when clicked with mouse

  • In some languages some option buttons' texts are cropped

UPDATED
  • Optimized and smoothed characters rotation

  • Positions of HUD elements

  • Ammo is now visible in HUD in the same way as building hammer mode or chosen seed for bag

  • Dynasty Reputation now lowers when hitting animals from other villages instead of only on kill

  • Player character IK

  • Hungarian language

  • Brazilian language

  • Dutch language

  • German language

  • Polish language

  • Chinese font

  • Ukrainian font

  • Russian font


[/hr]

Update to v1.4.0.7.

ADDED
  • Trees can now deal damage when falling - friendly NPCs are safe.

  • If the player falls from a certain height or gets hit by a tree he will get knocked out - if not, the fallen player will get up after 5 seconds.

  • Player can get knocked down from a mount if hit by a falling tree or if the mount dies with player on it.

FIXED
  • Visible inputs of rotation when putting up fences.

  • Some NPCs float above the bed after loading a saved game.

  • NPCs can't work in workbenches at high framerate.

  • NPCs jittering while working, sitting, and standing up.

  • Some cases of bandits not starting combat properly.

  • If an NPC gets attached a quest with a talk goal, and the NPC to talk with is removed after accepting, the quest is impossible to complete.

  • Mount getting stuck in walk animation after using the special animation (space) immediately after starting the movement.

  • Wrong rotation on mount when using very low/high mouse sensitivity.

  • "The stranger" not consuming fever medicine.

  • Completing "I am vengeance" adds the description at the end taken from Wolrad's part of the main story.

UPDATED
  • Rendering optimisations.

  • Bandits are less likely to notice crouching player.

  • Tweaked campfire shadows and lighting.

  • Screen effect of poisoning.

  • Animation and behaviour of some quest NPCs.

  • Increase Dynasty Reputation if player kills bandit.

  • Trees are now more likely to fall in the opposite direction of player.

  • Improved mount feet placement on slopes and small obstacles.

  • The pinpoint in management map is now more accurate.

  • On loading a save file now if any quest item persists in the inventory that shouldn't no longer be there then the system will remove this item.

  • German updated.

  • French updated.

  • Japanese updated.

  • Spanish updated.

  • Chinese updated.

  • English updated.


[/hr]

Update to v1.4.1.0.

ADDED
  • Physics blending when the player is drunk above and beyond 80%.

  • Player can now trip over and fall while drunk above and beyond 80%.

FIXED
  • Player can no longer dismount while falling.

  • Player movement while drunk.

  • Some NPCs float above the bed after loading a saved game.

  • NPCs jittering while working, sitting, and standing up.

  • Pick up animation for certain tools.

  • While standing on the stairs when they’re removed, caused the player to fall under the terrain.

  • Flickering of felled trees in strong wind.

  • Long gaps in quest descriptions after loading a game and completing the objective.

  • Notifications without a count have a gap between icon and text.

  • Some quests lack the gap between description entries.

UPDATED
  • Workshop workers are sometimes unable to enter the building.

  • Optimized and smoothed characters rotation.

  • Optimized animals.

  • Optimized NPCs.

  • Numerous tweaks and improvements to the terrain.

  • Smoothed out NPC and animal rotation.

  • All languages updated.


[/hr]

Update to v1.4.1.1.

Added
  • Children improve their skills when changing into a toddler, child, or teenager.

  • When holding the interaction button this interaction is going into a loop now, as if player was clicking constantly.

  • Quick save button in game menu.

  • A lot of new ambient sounds for day and night birds. There are 40 different bird species, divided into meadow / forest biomes, seasons (there are different birds in winter) and hours (birds sing more in the morning and evening).

  • Ambient sounds for cave: music ambient, water drops, and rocks drops.

  • Smooth transitions of attenuation of environmental sounds like winds, rains or birds depending on the type or levels of building / cave / or being underwater.

  • Reverb of sounds depends on the type or levels of buildings.

Fixed
  • Incorrect map icon for production buildings.

  • Gap between icon and text for consuming and breaking an item.

  • If a quest's goal requires to hunt an animal, then every time an animal is hunted down the quest in HUD will get updated.

  • Sometimes chapter gets tracked twice in the HUD.

  • For quests items with a capacity it needed to be full to be given to a NPC.

  • Disappearing stairs.

  • Items rotating on their own in rotation mode on gamepads and at times with a mouse.

  • Projectiles now always deal full damage to birds.

  • Falling trees on occasion dealt damage later than they should.

  • Destroying the fence module doesn't restore the grass.

  • Possible fix of flying sleeping NPCs.

  • Possible fix for some cases of NPCs sitting improperly.

  • The player retuning back to the valley on steep terrain could cause him to end underground.

  • Pick up animation could disrupt itself when it shouldn't do that.

Updated
  • The player suffers less damage from falling a greater distance than before.

  • Tweaked fall damage.

  • Larger character parameter icons and texts in the inventory.

  • Larger icons in the map legend.

  • More schemes are visible in the technology window.

  • Increased readability of bright text in the HUD.

  • HUD is now hidden in the game menu.

  • Decreased schemes' prices for juices.

  • Increased schemes' prices for vases with flowers.

  • Reduced stamina consumption in inspector mode.

  • Animation for the heir in Heir Quests.

  • Skill setting for a newborn.

  • Blending from jumping to crouching in place.

  • Projectiles will now always attach to dead animal.

  • Optimized animals.


[/hr]

Update to v1.4.1.2.

Added
  • Sounds of insects. There are 8 different insect species, divided into day / night and meadow / forest biomes.
Fixed
  • Pressing ESC when setting a custom name still saves the entered name instead of cancelling this action.

  • Skinning, milking etc. getting interrupted - when holding the interaction button after the interaction has already started. (Fix for 1.4.1.1)

  • Projectiles not always attaching to dead animals. (Fix for 1.4.1.1)

  • Releasing interaction during repeat interaction loop could trigger on press interaction (crafting menu in well for example). (Fix for 1.4.1.1)

  • Crossbow and bow animation not terminating when interacting with workbenches.

Updated
  • Increased readability of selected text in dialogues.

  • Polish language.

  • Bandit movement.


[/hr]

Update to v1.4.1.3.

Added
  • New all sounds for moose.
Fixed
  • If the player has stolen resources and decorates a house (for example the window shutters) in some cases this may result in resources going into negative values.

  • Overlapping of texts in some UI elements.

  • Player position could be incorrect at the start of crafting at workbenches.

  • Ragdoll momentum.

Updated
  • When interacting with chests in storages, a selected item’s detail will hint by color if it's the correct storage for that item.

v1.4.0.4 - 18 August 2022
v1.4.0.5 - 22 August 2022
v1.4.0.7 - 7 September 2022
v1.4.1.0 - 16 September 2022
v1.4.1.1 - 23 September 2022
v1.4.1.2 - 26 September 2022
v1.4.1.3 - 27 September 2022

Changed depots in release_build_staging branch

View more data in app history for build 9341021
Medieval Dynasty Content Depot 1129581
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