Hey there Keepers, welcome to the first installment of content for Firekeep's next milestone - Desert Buildings! With this update, islands can now have desert as the default terrain, so you'll have to mix up your existing strategies and use an entirely new slate of buildings.
Additionally, I've made some changes as to how the center tile works. I was getting a ton of feedback about how even though the islands were randomly generated, players felt that every island played out more or less the same. To fix this, the original Campfire has been broken up, and new central tiles have been added - for these, you'll choose one of two tracks to follow that will give different benefits and require you to build your island differently. For example, here's the Old World Relic, which is an abandoned high-rise:
If you choose to rebuild it, it'll require materials and amenities but produce tons of villagers. If you choose to recycle it, it'll give you easy access to advanced materials, but require villagers. Hopefully this should still allow for some strategy and player choice while also mixing up the challenges of different islands!
There's still Water and Mountain building sets in development, so the balance and design of existing buildings is an ongoing task! If you want to get involved, drop by the discord, and let me know what you think of the new buildings and new center tiles!
- Cam
Changed files in this update