Enemy Spawn Speed is now available to purchase in the Speed & Difficulty shop!
Fixed a bug where the level up bonuses of Thunderswarm (Evolved Lightning Crawlers) were not being applied.
Aura Buffs
God Slap | Evolved Brutality (+Dmg, +Size)
Old: Knockback +50%
New: Knockback is affected by Projectile Size.
Explanation: The knockback provided by God Slap now scales with projectile size, giving more reason to invest further in the Brutality Aura.
Cull The Weak | Evolved Lethality (+Crit Dmg)
Old: Critical strikes instantly kill demons with less than 15% HP.
New: Critical strikes instantly kill demons with less %HP than 8% of your Critical Damage, to a max of 50%.
Explanation: The instant-kill threshold now scales with Critical Damage, giving more reason to invest further in the Lethality Aura.
Elusive Strike | Evolved Deadly Aim (+Crit Chance)
Old: Critical Chance increases by 1% every 0.5s, to a max of +25%. Bonus resets when you get hit.
New: Critical Chance is multiplied by +1.01x every 0.25s, to a max of 1.5x. Bonus resets when you get hit.
Explanation: The critical chance bonus provided by Elusive Strike now scales with existing critical chance, giving more reason to invest further in the Deadly Aim and Nightshade Auras.
Death After Midnight | Evolved Nightshade (+Crit Chance, +Proj Speed, -Armor)
Old: Demons have 20% less Max HP.
New: Demons have 5% less Max HP for each negative point of Armor you have, to a max of 75% less.
Explanation: glass cannon engage
Irradiate | Illegal Upgrade
Old: Demons always have -3 armor. You always have -3 armor.
New: Demons always have -5 armor. You always have -5 armor.
Explanation: 2 glass 2 cannon
Shield Storm | Illegal Spell
Rotating shield that shoots bullets when it hits demons, and strikes with lightning on kill.
Old: Armor increases lightning amount.
New: Positive or negative Armor increases lightning amount.
Explanation: Storm Shield can now fit nicely in the Negative Armor + Critical Chance + Lightning Bolt archetype.
Changed files in this update