Hey wizards!
We've been quiet for a bit over the summer, we hope you've had a great one so far. We've been gradually working on a decent sized patch with some good quality of life enhancements and bug fixes.
Enhancements
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You're now able to rotate the Fictorum in the character customization menu
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The tooltip for ability/passive extraction on the enchanting window will now clearly convey the extracted item's name, description, and quality
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Ability cooldown bars are now slightly transparent and are slots are fully shown when the ability is castable
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The Shaping Bonus attribute no longer has any negative effect on runes
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Efficiency runes now scale with Shaping Bonus
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The mana cost for Multishot has been reduced
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The mana cost of Spread runes has been increased
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Channeled spells will now properly damage shield spells
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Haven's spell effect has been optimized
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Channeling templates will now use caster time dilation
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The Fictorum is automatically put back on his feet when teleported out of the miasma
Bug Fixes
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Fixed a bug with rewriting history that would put you on the wrong location in some instances
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Fixed a bug with summoned sentinel towers that would prevent aegis crystals from being automatically destroyed if the tower was destroyed quickly enough
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Efficiency, Blood, and Stamina scale better with shaping bonus
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Fixed the indestructible bridge pieces on the Inquisition Swamp map
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Fixed the floating nexus on the Winter Peak Town map
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Cone spells have been updated to scale more consistently with range and radius
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Defense attributes will now turn red when negative in item tooltips
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Fixed a bug that would cause inconsistent inventories from stores after moving to a new location
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The mouse cursor will be displayed properly with all resolutions
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Falling into the miasma pit in the center of the final level will properly teleport the character out of the miasma
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Fixed a bug with fire damage over time that would prevent the debuff icon from disappearing
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Changing the observer default speed text field will now update settings properly
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Fixed a bug that would cause error sound effects by equipping a passive scroll
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Fixed a bug that would cause a control lock if there is a conflict in the control mappings menu
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The Grathia quest will no longer auto complete at the start of the level
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Traps can now be triggered by rolling projectiles (Tremor and the like) and projectiles that only deal point damage
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Damage popups will now scale with time dilation
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Fixed a possible crash with piecing spells
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You can no longer spam healing while resting to regain full health during a rest
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Lights inside buildings will be properly destroyed with the structure
Enjoy! Please reach out if you run into any issues.
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[Email](mailto:scrapingbottomgames@gmail.com)
Changed files in this update