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Update notes via Steam Community

Hey wizards!

We've been quiet for a bit over the summer, we hope you've had a great one so far. We've been gradually working on a decent sized patch with some good quality of life enhancements and bug fixes.

Enhancements

  • You're now able to rotate the Fictorum in the character customization menu

  • The tooltip for ability/passive extraction on the enchanting window will now clearly convey the extracted item's name, description, and quality

  • Ability cooldown bars are now slightly transparent and are slots are fully shown when the ability is castable

  • The Shaping Bonus attribute no longer has any negative effect on runes

  • Efficiency runes now scale with Shaping Bonus

  • The mana cost for Multishot has been reduced

  • The mana cost of Spread runes has been increased

  • Channeled spells will now properly damage shield spells

  • Haven's spell effect has been optimized

  • Channeling templates will now use caster time dilation

  • The Fictorum is automatically put back on his feet when teleported out of the miasma

Bug Fixes

  • Fixed a bug with rewriting history that would put you on the wrong location in some instances

  • Fixed a bug with summoned sentinel towers that would prevent aegis crystals from being automatically destroyed if the tower was destroyed quickly enough

  • Efficiency, Blood, and Stamina scale better with shaping bonus

  • Fixed the indestructible bridge pieces on the Inquisition Swamp map

  • Fixed the floating nexus on the Winter Peak Town map

  • Cone spells have been updated to scale more consistently with range and radius

  • Defense attributes will now turn red when negative in item tooltips

  • Fixed a bug that would cause inconsistent inventories from stores after moving to a new location

  • The mouse cursor will be displayed properly with all resolutions

  • Falling into the miasma pit in the center of the final level will properly teleport the character out of the miasma

  • Fixed a bug with fire damage over time that would prevent the debuff icon from disappearing

  • Changing the observer default speed text field will now update settings properly

  • Fixed a bug that would cause error sound effects by equipping a passive scroll

  • Fixed a bug that would cause a control lock if there is a conflict in the control mappings menu

  • The Grathia quest will no longer auto complete at the start of the level

  • Traps can now be triggered by rolling projectiles (Tremor and the like) and projectiles that only deal point damage

  • Damage popups will now scale with time dilation

  • Fixed a possible crash with piecing spells

  • You can no longer spam healing while resting to regain full health during a rest

  • Lights inside buildings will be properly destroyed with the structure

Enjoy! Please reach out if you run into any issues.

Windows 64-bit Fictorum Content Depot 503621
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