We've been quiet for a bit over the summer, we hope you've had a great one so far. We've been gradually working on a decent sized patch with some good quality of life enhancements and bug fixes.
Enhancements

-  You're now able to rotate the Fictorum in the character customization menu
 
-  The tooltip for ability/passive extraction on the enchanting window will now clearly convey the extracted item's name, description, and quality
 
-  Ability cooldown bars are now slightly transparent and are slots are fully shown when the ability is castable
 
-  The Shaping Bonus attribute no longer has any negative effect on runes
 
-  Efficiency runes now scale with Shaping Bonus
 
-  The mana cost for Multishot has been reduced
 
-  The mana cost of Spread runes has been increased
 
-  Channeled spells will now properly damage shield spells
 
-  Haven's spell effect has been optimized
 
-  Channeling templates will now use caster time dilation
 
-  The Fictorum is automatically put back on his feet when teleported out of the miasma
 
Bug Fixes
-  Fixed a bug with rewriting history that would put you on the wrong location in some instances
 
-  Fixed a bug with summoned sentinel towers that would prevent aegis crystals from being automatically destroyed if the tower was destroyed quickly enough
 
-  Efficiency, Blood, and Stamina scale better with shaping bonus
 
-  Fixed the indestructible bridge pieces on the Inquisition Swamp map
 
-  Fixed the floating nexus on the Winter Peak Town map
 
-  Cone spells have been updated to scale more consistently with range and radius
 
-  Defense attributes will now turn red when negative in item tooltips
 
-  Fixed a bug that would cause inconsistent inventories from stores after moving to a new location
 
-  The mouse cursor will be displayed properly with all resolutions
 
-  Falling into the miasma pit in the center of the final level will properly teleport the character out of the miasma
 
-  Fixed a bug with fire damage over time that would prevent the debuff icon from disappearing
 
-  Changing the observer default speed text field will now update settings properly
 
-  Fixed a bug that would cause error sound effects by equipping a passive scroll
 
-  Fixed a bug that would cause a control lock if there is a conflict in the control mappings menu
 
-  The Grathia quest will no longer auto complete at the start of the level
 
-  Traps can now be triggered by rolling projectiles (Tremor and the like) and projectiles that only deal point damage
 
-  Damage popups will now scale with time dilation
 
-  Fixed a possible crash with piecing spells
 
-  You can no longer spam healing while resting to regain full health during a rest
 
-  Lights inside buildings will be properly destroyed with the structure
 
Enjoy! Please reach out if you run into any issues.
 
 
 
 
Changed files in this update