Major Changes
- Added 3 new items: T Ganerator, T Bank, A Magic Wall
Minor Changes
- Generator: Cost 4 -> 3, Sell Price 0 -> 2
- Changed pierce so that a value of 1 pierces 1 enemy
- Pierce and burst count are now hidden if they have baseline values
- Upgrade cap is no longer shown as a stat when inspecting a tower
- Beam towers no longer have projectile speed
- Generator now uses "Income" rather than "Energy Per Wave"
- Added update_tower_ids debug command
Bug Fixes
- Fixed bug where the enemy path preview didn't show on some (most) maps
- Fixed issues with Generator tower preview
- Fixed several issues with inputting debug commands
At the moment I don't have any urgent ideas to put into next week's update, so it could be anything from a new or reworked feature to just a larger version of this update.
If you want to help with the game, leave your bug reports and feedback in the Discord
Changed files in this update