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No major changes or additions with this update, just some standard polish and items. The new items need to be unlocked with the meta progression experience that was added last update.

Major Changes

  • Added 3 new items: T Ganerator, T Bank, A Magic Wall


Minor Changes

  • Generator: Cost 4 -> 3, Sell Price 0 -> 2
  • Changed pierce so that a value of 1 pierces 1 enemy
  • Pierce and burst count are now hidden if they have baseline values
  • Upgrade cap is no longer shown as a stat when inspecting a tower
  • Beam towers no longer have projectile speed
  • Generator now uses "Income" rather than "Energy Per Wave"
  • Added update_tower_ids debug command


Bug Fixes

  • Fixed bug where the enemy path preview didn't show on some (most) maps
  • Fixed issues with Generator tower preview
  • Fixed several issues with inputting debug commands


At the moment I don't have any urgent ideas to put into next week's update, so it could be anything from a new or reworked feature to just a larger version of this update.

If you want to help with the game, leave your bug reports and feedback in the Discord
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