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Update notes via Steam Community
You can now try the free prologue for Cult of Babel !

We will listen to your feedback and suggestions to improve the game while developing the full version, which launches mid-October of this year.

The best way to leave your feedback and your suggestions is in a review.



Changes from the demo


New content

20 new cards, corresponding to Lilith's booster pack ! This pack is centered around blood magic, critical damage, and risk = reward gameplay, with a few cards that change how your projectiles behave, or their shape.
You'll have to win a run with her to unlock her cards.
3 new arcanas ! The Fool, Strength and The Moon.

Changes


- Added a fullscreen ON-OFF option
- Enemies are a bit slower
- Common & Rare Cards prices reduced a bit
- Added a clock ticking down sound effect 5 seconds before the shop spawns
- Removed the shooter enemy from the game
- The enemies' explosions no longer propel the player away
- Increased the radial knockback upon leaving the shop
- More Legendary cards drops in the last few waves
- Reduced the player's hitbox
- Reduced the enemy explosions' hitbox a bit, so it's a bit smaller than the red circle you see on screen
- Shooting no longer knocks you back
- Increased the magnets drop rate in tables, barrels... in the last few waves
- Reduced the volume of the explosion sfx as it was a bit too loud

Balance

- [Nerf] Reduced Enchanted Fist's knockback upgrade

Fixes

- Fixed a bug that caused the music not to loop correctly
- Fixed some bugs that caused the stats on the left side of the screen not to display correctly
- Fixed a bug that caused the player to have a "shooting blindspot" when close to enemies

What is planned for the prologue :

- Quality of Life - 1 : See the changes in the stats upon leaving the shop (eg : +2 next to the damage stat, if you've taken a card that boosts your damage)
- Quality of Life - 2 : Extended Stats GUI with more data, such as Critical Damage modifier, Fire/Ice/... Chance percentage, ...
- Map Variation : More map variations for the first area
- Traps & Environmental Interactions : To make the map feels more alive, we'll add spikes, magical flying books, traps that you can activate, portals...
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