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Reworked targeting system (for keyboard/mouse only): Pressing T (default for target enemy) will now target the enemy closest to your mouse cursor position, up to a certain distance based in your ship size. Pressing Y (default for target neutral/friendly) will target the closest neutral or friendly target instead. Player fleet ships are never selected this way.
NOTE: You can target your fleet ships simply be clicking on their name in the Fleet Panel Screen (Default: Z) -
Fixed key bind popups not showing proper keys after they have been reassigned (tutorial info still have some incomplete key information).
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Fixed Zeus spinal mounts firing below the normal plane, causing it to miss smaller targets.
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'Harder Components' and 'Hidden Compartments' skill bonuses are now rounded up.
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Collision damage is now disabled until you finished the tutorial.
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Slightly lowered escape pods and ancient relic spawn chances to compensate for the new loot detection range.
Small Patch - 2.0.2
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