General Changes:
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Increased effectiveness of movement speed so all units now move 10% faster
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Using a targeted ability or attack order on a specific unit now briefly flashes the selection circle to indicate which target
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Icons updated for: rabbits, goats, boars, bears, wolves, satyrs, orc riders/warriors, dragon, turtles, spiders, skeleton minions, skeleton captain, skeleton mages, skeleton/giant skeleton warrior, human, builders, worker, armored militia, mage, ice wizard, human warrior
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Paladin ultimate upgrades now have different skins
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Wind Archer rapid fire spell can now crit for 40% of crit damage per arrow
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UU Wind archer rapid fire spell AD scaling increased 25% -> 28%
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Increased building range from 50->90 to make spamming buildings more smooth
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Increased precision of navigation slightly for 1x1 units
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Fixed bug where certain invisible objects (regions) were affecting pathing and causing units to walk in weird paths
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Started work on new hydra hero which will be for undead team / extra survival mode boss level
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Slightly increased size of return resources text
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Survival Mode Dragon fireball damage 350 -> 200. Breath of Fire base damage 90 -> 50
Monster Tag Changes:
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Added intial testing map with trees and cliffs (will be replaced by much bigger map later on)
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Increased all units move speed by atleast 15% (+10% from move speed effectiveness buff)
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Move speed of monsters now varies by +/- 15%
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Spawned monsters now passively get stronger/faster every 3 minutes
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Adjusted unit stats to be more reasonable
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Added support for mining from goldmines
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Updated model for arrow tower
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Added new placeholder for base building which can train workers
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Added new placeholder for tiny monsters which spawn every 5 minutes
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Added win condition
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Monsters now respawn after a while once killed
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Monsters now spawn every minute
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Fixed material for hero
Changed files in this update