We're keeping the ball rolling with some more fixes and tweaks in 2.4.2!
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Fixed a crash when collecting an extra life on the same frame as it spawns in custom levels.
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Fixed issue with trigger zones activating random target zones.
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Fixed boosters and checkpoints not fully despawning when min/max difficulty set.
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Fixed a bug where the player could take damage or die while moving through a door.
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Fixed moving spikes not dealing damage when they should.
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Fixed treadmills animating while game is paused.
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Improved push block physics so they can now be carried by mechanical blocks and platforms in custom levels. (A new property "ignore_mechanical_blocks" added to use old behavior. This is useful if you have a push block that activates a button, then mechanical blocks cover it up.)
Changed files in this update