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Update notes via Steam Community
Update 1:
Hey all! It's been a little over a week since the start of the Beta and I've received a lot of good feedback and suggestions through the Discord and dokorokobugs@gmail. This update is for Windows users only right now as that seems to be the majority of the player base, but I should have the Linux and Mac builds up tomorrow. My ability to test on these latter platforms is limited- I only have access to an 11 year old macbook currently so please bear with me until I can acquire a more modern machine! Here are the changes:


Fixes:
-Sword enemies no longer swing after they're defeated
-Fixed bug where you'd go to pick up sword on the top of the 2nd boss's room and activate the door instead
-Tried to increase contrast on the cursor so it doesn't get lost in bright spots
-Can no longer hit the drones after you defeat boss 4
-Can't press ESC anymore during the first cutscene
-Controller settings no longer revert to keyboard when area is changed
-Fixed rapid navigation in Game Over Menu with controller
-Can now also use D-Pad to navigate Game Over menu options
-Video settings now transfer across areas
-Unslain can't get soft-locked anymore walking toward door (I THINK)
-Can navigate pause menu with gamepad now
-Falling off edge in the Windmill Village now kills you
-Attacks are now in direction of analogue stick (not cursor) when using gamepad (still needs visual work)
-Wall slide sound no longer continues looping when you land
-Pop Up UI is no longer obscured in Boss 4's area
-Cursor is now confined within the bounds of the screen in Fullscreen mode (This was a problem when using a dual monitor in the previous version)
-Switched default graphics API to Direct 3D 11, will hopefully fix wacky colorful triangle glitch that some were experiencing
-Intro cutscene no longer repeats when you choose not to continue from Game Over-> go back to the title screen -> and then try again
-Sword text boxes should always contain text now in boss rooms
-Fixed sword looking dark before you swing it
-No more floating NPC's (?)
- Fixed a button typo in the manual
-Fixed a bug where the Unslain would keep swinging sword in the Windmill Village infinitely
-On-screen prompts now update to reflect your control scheme (Keyboard, Xbox, Playstation)
-Enemies should no longer emit projectiles after being defeated
-Took out hit stops for Magick sword against projectiles because there are situations where this would look like the game is slowing down a lot
-Fixed NPC typo in area 2
-Can no longer derail wall crawlers with Magick sword
-Holding movement controls during cutscene should now register once control is regained
-Can't switch swords during cutscenes now

Changes:
-Nerfed Flame Mage a bit
-Fire status effect reapplies when hit with fire damage
-Balanced the damage more for sword-wielding monsters
-Minor adjustments of swing speeds for swords
-Added a screen distortion effect when you are hit
-Increased the grace period of shrinking lasers
-buffed the 2nd and 3rd bosses a bit
-Name of currently equipped sword is now displayed
-Added mouse wheel scroll for sword selection
-Removed normal short swords from swordsmiths and area chests (Got another suggestion recently that I think might make this redundant)
-Changed "Light" sword naming convention to "Holy"
-Stamina bar flashes when full
-Added hit-box on tail of centipede boss (forgot to do this with electricity centipede)
-Shops are now Safe Areas
-Turned down bloom on final boss area
-Water sword swings remove fire debuff
-Bosses give more gems
-Reduced the break-rate of swords against the 4th boss's drones (easy to quickly break all your swords fighting this boss)
-Added more visual/audio feedback when 4th boss's shield powers up/down
-Swords no longer auto-switch after they break
-Boss attacks no longer repeat twice in a row
-Shops spawn 1 short, 1 med, 1 long sword now

Big thanks to all the beta testers for being ever vigilant and providing a ton of great suggestions. Alright back to work!

Onward and Upward,
-Eric

Windows 64-bitEnglish Depot 1411704
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