As a thank you to those of you that have played the demo and helped with finding bugs and adding suggestions on the Discord channel, the Demo has been extended to the end of this month.
Enjoy it and keep the suggestions rolling! I've already added some of them to the roadmap!
As it turns out, releasing a game Demo is pretty tough! I've been busy with a whole lot of busy work (which it doesn't help that I'm in the process of moving), but I found some time to make a couple changes. This update has a lot of invisible changes, but I've added some visual updates for the edge of the map, as well as a new world structure!
New Features:
- I've added a Firewatch Station with plenty of loot and some possible cool stuff in the future. I'm excited to put some story bits in it as well, but that will have to wait for some of the more pressing updates that are coming.
- The edge of the world has always been a sort of sore point for me personally, so I finally buckled down and figured out a way to make my vision of the ocean surrounding this island somewhat of a reality. For now it's just a crimson ocean of corruption, but I can see the possibility of making it look and feel more dangerous. I still have some learning to do on shaders, but for now, this is as performant as I can make it without wasting a bunch of rendering a hyper-realistic blood ocean.
Bug Fixes:
- Fixed an issue that was causing hyper-evolved enemies to be way too strong in some circumstances.
- Fixed an issue causing Miners to be unable to resume digging after being destroyed/repaired.
- Fixed some of the issues causing HUD overlaps when opening most UI windows.
- Randomized some of the loot to better fit the area that the loot had been placed in.
Thank you again for the support
- Jason (Candlebird)