Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
- AI build times extended even farther for fairer gameplay
- AI places units less frequently on "normal" and "easy" difficulty
- AI places defensive tiles less often
- Units now destroy any non-defensive (and non-bridge) buildings they travel over, so you can now cut up players' territory
- Damage range for towers and ballistas have a graphic for radius
- Most UI text have outlines so they appear clearer
- All HUD values have tags that can be seen when building

Feel free to communicate any other wants or needs to be added to the game!
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link