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Update notes via Steam Community

The King announces new Patch Notes!





Third patch brings in the green! The woodlanders rise to fight back the fell druid and restore the land! These new fellas are fierce, wild, and are a bonus on our Early Access goals!


Core Systems


Run economy


Since we've added new nodes to the late game, gold gain got a little out of hand in the late game, we are also tackling interaction node's effectiveness and epic node's blandness.

  • Reduced gold gain by 1-2 on late game nodes.
  • T3 and T4 discovery rate in the shop decreased on late game shops.
  • Now elite nodes also rewards an epic item (T3).
  • Reduced token and gold gain.



Heroes


Druid


Adaptable hero that can fill the role of tank,
healer or fighter

Good at: Adapting to the party's needs
Bad at: Area damage and range

Many Forms
The druid changes forms depending on what position he is
  • [Front] - Turtle form
    Able to leave the party and takes lots of punishment
  • [Left/Right] - Wolf form
    Gains haste while fighting ferouciously
  • [Back] - Druid... form?
    While in his basic form, the druid can heal allies with regeneration magic



Huntress


Cunning fighter that sets up traps and slays prey

Good at: Controlling zones
Bad at: Fighting before preparing the field

Kukri Slice

Melee strike, deals double damage to Hunted targets

Set Trap

After standing still, sets up a trap that roots, damages and Hunts the first enemy that steps on it


Archer


  • Rapid Fire
    • Cooldown 2 -> 2.5



Synergies


Woodlanders

  • Collect healing sacred lilies to restore the sanctuary
  • The sanctuary provides bursts of periodic healing


Deep

  • Damage 5 -> 10



Interactions


3 new global interactions!

The Rope Bridge
Sculpture Festival
Fishing Episode


Items


  • Incendiary Glove radius 2 -> 1.25
  • 9 new interaction items


Achievements


12 new achievements relating to the new heroes, synergy, and interactions.

Achievements are now ordered by type and whether they are completed or not.


Bosses



Druid

  • Health 3000 -> 4000
  • Barkskin gain instances 5 -> 6
  • Summoned dog health 5 -> 15


Owl

  • Health 3000 -> 5000
  • Ranged damage 5 -> 6
  • Melee damage 6 -> 7
  • Frostchicks health 30 -> 40


Kraken

  • Health 4000 -> 5500
  • Eye cooldown 5 -> 4
  • Eye slow 20% -> 15%
  • *Massive explosive eye thing* main target damage 20 -> 30
  • Eyeling health 30 -> 40


Enemies


Spore Mage Nana

  • Slow 20% -> 10%



Smoll Things

  • Token and Synergy panels can be dragged down to acomodate the new synergy



Bugs

  • Ghost reroll
  • Gramatical errors


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