This time, it's all about fixing bugs left over, and reworking and tweaking units, items, and hooks to improve the experience.
comprehensive
- A round of combat lasts 45 seconds. After 30 seconds, if the battle is not over, go on a 15 second frenzy phase: All units gain 200% attack speed, 200 mana strength, free of control, 66% healing reduced, and 50% movement speed increased
- The game has been optimized to a point where it now takes much less time to look at someone else's board
- Units now move more smoothly in combat
- Fewer coins lose money selling cards. White cards sell without loss. Other rare two-star cards sell with loss of 1 gold coin, and three-star cards sell with loss of 2 gold coin
- Health Drop mechanism: Fixed 2 health plus the number of enemy 1 star pieces ×1, 2 star pieces ×2,3 star pieces ×4
- Now select 10 items at random in rounds 7,14,21, and 28, in order of health.
- Increased the number of players in a party from 4 to 8, now you can bring more friends with you.
- There will also be a special display if you make alliance bonds.
By adjusting
Barrage:
- 2 Barrage units attack speed increased by 25%, fifth attack damage increased by 50%
- 4 Barrage units attack speed increased by 45%, fifth attack damage increased by 50%
- 6 Barrage units attack speed increased by 85%, fifth attack power increased by 50%
- 8 Barrage units attack speed increased by 145%, fifth attack damage increased by 50%
The assassination of:
- 2 Stabbing units have 20% more critical hits, 30% more critical damage, and assassins jump to the back in the beginning
- 4 Stablemen's critical hit rate increased by 30% and critical damage increased by 50%
- 6 Assassin units have 40% more critical hits and 80% more critical damage, and assassins can jump to the back in the beginning
- 8 Stablemen's critical hit rate increased by 60%, critical damage increased by 115%, and assassins will jump to the back in the beginning
Prayer:
- 2 blessing units get 30 double antibodies
- 4 Blessing units gain 50 antibodies and 3 mana per second
- 6 blessing units gain 80 antibodies and 5 mana per second
- 8 All units gain 100 doubles and 5 mana per second
Spirit:
- 2 Reduces all enemies' double resistances by 25% and gives all enemies 5% vulnerability
- 4 Reduces the double resistance of all enemies by 50% and gives all enemies 10% vulnerability
- 6 Reduces all enemies' double resistances by 75% and gives all enemies 15% vulnerability
- 8 Reduces all enemies' double resistances by 100% and gives all enemies 20% vulnerability
Looking for gold:
- Earn 1-3 gold coins at the end of 3 turns
- Earn 1-3 gold coins at the end of 4 turns and a random costume every 5 turns.
Red moon:
- Akatsuki units get 15 blood tears per attack instead of blood tears
- 1 Akatsuki units enter Akatsuki state after casting their abilities, increasing attack speed by 30%, but gaining no blue mana for 4 seconds
- 2 Akatsuki units enter Akatsuki state after casting their abilities, increasing attack speed by 50% and gaining 20% All-powerful blood, but no blue for 4 seconds
- 4 After casting abilities, Akatsuki units enter Akatsuki state, increasing attack speed by 90% and gaining 35% All-powerful blood, but no blue for 4 seconds
- 6 Akatsuki units enter the Akatsuki state after casting their abilities, increasing attack speed by 150% and gaining 50% all-ability blood feed but no blue for 4 seconds
Band:
- 3 Play music and deal 3% Max health damage to all enemies per second
- 4 Play music and deal 5% Max health damage to all enemies per second
Bamboo:
- Added Dodge
- 3 Bamboo Forest units gain 5% dodge, regenerate 30% health in 4 seconds when their health is less than 50%, and gain 15% damage and spell power in this battle
- 4 Bamboo Forest units gain 10% dodge, regenerate 45% health in 4 seconds when their health is less than 50%, and gain 25% damage and spell power in this battle
- 5 Bamboo Grove units gain 20% dodge, regenerate 60% of their health in 4 seconds when their health is less than 50%, and gain 45% of their damage and spell power in this battle
- 6 Bamboo Forest units gain 30% dodge, regain 100% health in 4 seconds when their health is less than 50%, and gain 75% damage and spell power in this battle
Spirit:
- 3 Earthspirit units self-destruct when dead, dealing 30% of their maximum health to 2 nearby enemies
- 6 All units self-destruct when dead, dealing 30% of their maximum hit points to two nearby enemies
Ghost:
- Ghost units occupy two units and are immune to all controls
- 1 Gains an additional 600 health and takes 10% less damage
- 2 Gain an additional 1000 health and take 20% less damage
The devil mountain:
- 2 All units gain 40 armor
- 3 All units gain 65 armor
- 4 All units gain +100 armor
Heaven:
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/ / the list.
Major character skill changes:
Sally's dew:
- Bug damage reduced to 100/140/200, stacking up to 3 times
- Added: Bug poison cannot kill target units.
Orange:
- Change the fee from 2 to 1 fee
- Roll damage 180/280/480
Mountain female:
- Net reduced attack speed to 25/35/50%
- Reduced movement speed to 45% full level
Emperor:
- Emperor changed from bullet screen to gold seeking unit
- Carrot bomb damage reduced to 225/350/600
- Added: Carrot bombs provide 1 gold for enemies
Misty:
- Changed from Hanada to band unit
Autumn would be:
- Change from seeking gold to praying unit
- Improved skill mechanics
- Damage reduced to: No sweet potato 100%/120%/150% total attack power damage
椛 :
- Skill damage reduced to 200/300/450 spell damage
- Stun time reduced to 1/1.5/2 seconds
- The addition of double antibody was reduced to 30/45/80, and the time was changed from 5 seconds to 3 seconds
Empty:
- Changed to place a 2 second time bomb on a unit, inflicting 200/280/480 damage, and only dealing 0.7 seconds of smother and 1.2/1.6/2 seconds of stun to the unit that placed the bomb
MeiLouLan:
- Change from 1 card to 2 card
- Skill damage changed to 190/260/400 spell damage
Around:
- Skill changed to: Links 2/3/4 teammates, transfers 60% of all damage taken by teammates to yourself for 3 seconds.
The bell in the United States:
- Double antibody lifting cut to: 30/50/100, the time cut for 3 seconds
Naisha:
- Ability influence area increased by 1 grid
- Skill attack speed bonus reduced to: 20%/30%/50%
Mia:
- Change from 1 card to 2 card
- Ability changed to: Go berserk and grant yourself 200/280/340 shield. Each attack deals 100% spell damage and 40% All-powerful blood for 3/4/5 seconds.
Lady:
- Added: Cast abilities give you 150/200/300 shield and 20% damage reduction for 4 seconds
Dream:
- Changed from combat unit to gold-seeking unit, cost increased from 2 to 3
- Ejection times: 2/3/4
- Stun time reduced to 1.5/2/2.5 seconds
- Added: Yin-Yang jade bounces when it touches the edge of the map
Lily card:
- Shield value reduced to 125/225/400
Mr Qiu li:
- Ability changed to: Change bullets from general attack to Fireball, dealing an additional spell damage of 50/100/150, then ignite the grid, dealing 200/300/500 spell damage to enemies on the grid for 4 seconds.
Garment nine:
- Fee increased from 2 to 3
- Ability damage increased to 120/200/300
- Added: Lightning will bounce back and forth between enemy units when it has less than 4 units, and all 4 damage will be dealt
The bell fairy:
- Changed from spirit unit to barrage unit
Love:
- Skill changed to: Enter stealth, exit stealth on your next attack and stab the enemy in the back, dealing an additional (200%/300%/400%) of total damage and slowing the enemy, must be a critical strike.
The small umbrella:
- Changed from Minjin/Monster Mountain to Spirit/Life Lotus Temple unit
Captain:
- Changed from guardian to combat unit
- Changed to Giant Anchor: Hook the furthest enemy in front of you, dealing 100/200/400 spell damage to the enemy, and forming a water area around you. Friendly units in the water area gain 15/20/35 double resistance and heal 20 per second. Water area lasts 4/6/8 seconds
Lal tile:
- Added spirit/Hanada unit
- Ability (Finely Pulverized Scaly Powder) : Sprinkle a piece of scaly powder in front of you, hypnotizing the enemy for 2/3/6 seconds. Sleeping enemies awakened by attacks take 200/300/600 spell damage. Lalva's own attack will not wake the enemy.
Wen:
- Changed from combat to assassination unit, changed from 3 cost to 4 cost
- Ability (Fantasy Rage) : Hit an enemy unit with 8 slashing strikes for 70%/100%/300% of total damage, triggering a critical strike. If the unit dies, it will rush to the next nearest unit.
Right:
- reduces the time to heaven
- The son of Heaven will jump to the place where the enemy is most crowded
Bud:
- Spell damage increased to 100/150/500 spell damage
Yong instrument:
- Change from 3 card to 4 card
- Skill changes: Impact units increased from 1 to 3, damage changed to 300/600/1400
Cui:
- Fixed a bug that changed the damage to 420 after being changed. The damage is now much more normal
- Increased double resistance nerf to 200/300/500, skill damage reduced to 100% of total damage, and additional 200/300/450 magic damage.
Sleep:
- Ability changed to: Control an enemy unit for 7/12/45 seconds, 3 star area of control is the unit and its surrounding 2 squares. Deals 40%/80%/100% MAGIC DAMAGE TO THE CONTROLLED UNIT AT THE END OF THE DURATION. If there is no enemy unit after control, directly kill.
Yong Lin:
- Ability changed to: Cast Potion waves that regenerate 250/500/1800 health on friendly units. Enemy units take 150/300/600 magic damage, plus 150/300/600 poison damage for 2 seconds.
Sister red:
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Changed depots in develop branch