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Update notes via Steam Community

Additions

    Ascention III: Fragile Bark

      As per usual, to avoid spoilers I'll not post more info about the new Ascention level here.
      Let me know what you think about this in the comments!

    New Mutations

    • Entangled Roots

        Allows you to place roots on other tree's root tiles
        Only Available in Ascention II: Selfish Neighbors

    • Cross Pollination

        Increases flower generation based on the number of leaf tiles from other trees
        Only Available in Ascention II: Selfish Neighbors

    • Respectful Twigs

        Other trees relocate when nearby your stems
        Only Available in Ascention II: Selfish Neighbors

    • Comforting Canopy

        Comforting Canopy
        Only Available in Ascention II: Selfish Neighbors

    • Eyes in the Forest

        Other tree's roots also reveal tiles
        Only Available in Ascention II: Selfish Neighbors


    New Launch Options

    • "version": displays a line of text with the current version in the bottom left of the menu
    • "noicons": loads the game without loading mutation icons

    Quality of Life additions

    • Added a tooltip opacity slider in configs
        Suggestion from a user in our discord channel

    • Added a tooltip size slider in configs



Balance Changes

  • Most crises now have a 1 year cooldown

    • With the exceptions being "Flood" and "Drought"

  • "Sensory Roots" mutation is now retroactive
  • "Water Sense" mutation is now retroactive
  • "Nutrient Zones" mutation strength reduced by 10%
      This should still be way stronger than before because now every nutrient patch is always within bounds

  • "Regretful Growth" mutation no longer triggers "Intervention" mutation
      Thanks to our community for helping us find this exploit



Optimizations

  • Tiles can no longer be placed outside of bounds by any means
      This should result in smaller file sizes since there will be no aquifers/rocks/nutrients outside of bounds

  • Fire tiles should no longer lag the game in large quantities
      Steam Community strikes again, helping Verde find this one out with their save files



Fixes

  • Fixed bounties and collection tooltips not showing up on some screens
  • Fixed "Underwater Reserves" not working properly
  • Initial root on Ascention 1+ will now reveal the area around itself
  • Fixed weird graphics when restarting the game with Ascention 1 active
Heliotropism Content Depot 1653101
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