Additions
Entangled Roots
- Allows you to place roots on other tree's root tiles
Only Available in Ascention II: Selfish Neighbors
Cross Pollination
- Increases flower generation based on the number of leaf tiles from other trees
Only Available in Ascention II: Selfish Neighbors
Respectful Twigs
- Other trees relocate when nearby your stems
Only Available in Ascention II: Selfish Neighbors
Comforting Canopy
- Comforting Canopy
Only Available in Ascention II: Selfish Neighbors
Eyes in the Forest
- Other tree's roots also reveal tiles
Only Available in Ascention II: Selfish Neighbors
- "version": displays a line of text with the current version in the bottom left of the menu
- "noicons": loads the game without loading mutation icons
- Added a tooltip opacity slider in configs
- Suggestion from a user in our discord channel
- Added a tooltip size slider in configs
Ascention III: Fragile Bark
- As per usual, to avoid spoilers I'll not post more info about the new Ascention level here.
Let me know what you think about this in the comments!
New Mutations
New Launch Options
Quality of Life additions
Balance Changes
Most crises now have a 1 year cooldown
- With the exceptions being "Flood" and "Drought"
- With the exceptions being "Flood" and "Drought"
- "Sensory Roots" mutation is now retroactive
- "Water Sense" mutation is now retroactive
- "Nutrient Zones" mutation strength reduced by 10%
- This should still be way stronger than before because now every nutrient patch is always within bounds
- "Regretful Growth" mutation no longer triggers "Intervention" mutation
- Thanks to our community for helping us find this exploit
Optimizations
- Tiles can no longer be placed outside of bounds by any means
- This should result in smaller file sizes since there will be no aquifers/rocks/nutrients outside of bounds
- Fire tiles should no longer lag the game in large quantities
- Steam Community strikes again, helping Verde find this one out with their save files
Fixes
- Fixed bounties and collection tooltips not showing up on some screens
- Fixed "Underwater Reserves" not working properly
- Initial root on Ascention 1+ will now reveal the area around itself
- Fixed weird graphics when restarting the game with Ascention 1 active
Changed files in this update