Additions
Ascention III: Fragile Bark
As per usual, to avoid spoilers I'll not post more info about the new Ascention level here.
Let me know what you think about this in the comments!
New Mutations
-
Entangled Roots
Allows you to place roots on other tree's root tiles
Only Available in Ascention II: Selfish Neighbors -
Cross Pollination
Increases flower generation based on the number of leaf tiles from other trees
Only Available in Ascention II: Selfish Neighbors -
Respectful Twigs
Other trees relocate when nearby your stems
Only Available in Ascention II: Selfish Neighbors -
Comforting Canopy
Comforting Canopy
Only Available in Ascention II: Selfish Neighbors -
Eyes in the Forest
Other tree's roots also reveal tiles
Only Available in Ascention II: Selfish Neighbors
New Launch Options
-
"version": displays a line of text with the current version in the bottom left of the menu
-
"noicons": loads the game without loading mutation icons
Quality of Life additions
-
Added a tooltip opacity slider in configs
Suggestion from a user in our discord channel
-
Added a tooltip size slider in configs
Balance Changes
-
Most crises now have a 1 year cooldown
- With the exceptions being "Flood" and "Drought"
-
"Sensory Roots" mutation is now retroactive
-
"Water Sense" mutation is now retroactive
-
"Nutrient Zones" mutation strength reduced by 10%
This should still be way stronger than before because now every nutrient patch is always within bounds
-
"Regretful Growth" mutation no longer triggers "Intervention" mutation
Thanks to our community for helping us find this exploit
Optimizations
-
Tiles can no longer be placed outside of bounds by any means
This should result in smaller file sizes since there will be no aquifers/rocks/nutrients outside of bounds
-
Fire tiles should no longer lag the game in large quantities
Steam Community strikes again, helping Verde find this one out with their save files
Fixes
-
Fixed bounties and collection tooltips not showing up on some screens
-
Fixed "Underwater Reserves" not working properly
-
Initial root on Ascention 1+ will now reveal the area around itself
-
Fixed weird graphics when restarting the game with Ascention 1 active
Changed files in this update