CHANGELOG
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Unity updated to a new stable version allowing us to put in custom tool to get useful data for balancing and iterations. Small issues could pop-up despite the intensive testing sessions before the switch. Just be sure of send over dumps if weird things happen
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Dhara’Ahzim codex entry now works properly
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Leaping Strike attack making the player ‘bounce-back’ when used on a wide enemy now works properly
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Shaba-Ku quests’ order switched (House of Orphans, Baga’s Shame, Mirrored Vanities)
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Brewdall Family Crest Quest dialogue is now fixed
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See-through outlines of players when behind some NPC now fixed
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Warlord skills not working properly with an unarmed char now fixed
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Polearms are now correctly held with both hands while in fighting stance
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Pad now works properly when remapping mouse & keyboard
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North-East corridor navmesh in Stonechair now fixed [behind Xamoth]
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Spawn point and irregula navmesh in Rot Finger now fixed
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Tentative fix of the cage’s glitch in Black Heart deployed
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Fixed Odan’s skill description showing incorrect ‘Physical Damage’ icon.
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Red Crystal used in one of The Citadel’s puzzle, has its description fixed
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Typos in Star Path texts, fixed
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Cut off description in Journal for “Deal with the Devil” quest fixed
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Removed invisible unwalkable spots in upper area of The Citadel
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“Tranquil brigands” perk will now affect only the brigands of the relative kingdom and not every hostile pawn as it (wrongly) happened before
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A guard in Westwall wrongly handled 2 weapons, now fixed
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Changed files in this update