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Update notes via Steam Community

CHANGELOG

  • Unity updated to a new stable version allowing us to put in custom tool to get useful data for balancing and iterations. Small issues could pop-up despite the intensive testing sessions before the switch. Just be sure of send over dumps if weird things happen
  • Dhara’Ahzim codex entry now works properly
  • Leaping Strike attack making the player ‘bounce-back’ when used on a wide enemy now works properly
  • Shaba-Ku quests’ order switched (House of Orphans, Baga’s Shame, Mirrored Vanities)
  • Brewdall Family Crest Quest dialogue is now fixed
  • See-through outlines of players when behind some NPC now fixed
  • Warlord skills not working properly with an unarmed char now fixed
  • Polearms are now correctly held with both hands while in fighting stance
  • Pad now works properly when remapping mouse & keyboard
  • North-East corridor navmesh in Stonechair now fixed [behind Xamoth]
  • Spawn point and irregula navmesh in Rot Finger now fixed
  • Tentative fix of the cage’s glitch in Black Heart deployed
  • Fixed Odan’s skill description showing incorrect ‘Physical Damage’ icon.
  • Red Crystal used in one of The Citadel’s puzzle, has its description fixed
  • Typos in Star Path texts, fixed
  • Cut off description in Journal for “Deal with the Devil” quest fixed
  • Removed invisible unwalkable spots in upper area of The Citadel
  • “Tranquil brigands” perk will now affect only the brigands of the relative kingdom and not every hostile pawn as it (wrongly) happened before
  • A guard in Westwall wrongly handled 2 weapons, now fixed


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Alaloth - Champions of The Four Kingdoms Content Depot 919361
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