CHANGELOG
-  Unity updated to a new stable version allowing us to put in custom tool to get useful data for balancing and iterations. Small issues could pop-up despite the intensive testing sessions before the switch. Just be sure of send over dumps if weird things happen
 
-  Dhara’Ahzim codex entry now works properly
 
-  Leaping Strike attack making the player ‘bounce-back’ when used on a wide enemy now works properly
 
-  Shaba-Ku quests’ order switched (House of Orphans, Baga’s Shame, Mirrored Vanities)
 
-  Brewdall Family Crest Quest dialogue is now fixed
 
-  See-through outlines of players when behind some NPC now fixed
 
-  Warlord skills not working properly with an unarmed char now fixed
 
-  Polearms are now correctly held with both hands while in fighting stance
 
-  Pad now works properly when remapping mouse & keyboard
 
-  North-East corridor navmesh in Stonechair now fixed [behind Xamoth]
 
-  Spawn point and irregula navmesh in Rot Finger now fixed
 
-  Tentative fix of the cage’s glitch in Black Heart deployed
 
-  Fixed Odan’s skill description showing incorrect ‘Physical Damage’ icon.
 
-  Red Crystal used in one of The Citadel’s puzzle, has its description fixed
 
-  Typos in Star Path texts, fixed
 
-  Cut off description in Journal for “Deal with the Devil” quest fixed
 
-  Removed invisible unwalkable spots in upper area of The Citadel
 
-  “Tranquil brigands” perk will now affect only the brigands of the relative kingdom and not every hostile pawn as it (wrongly) happened before
 
-  A guard in Westwall wrongly handled 2 weapons, now fixed
 
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