2600 Knight joined our cause
First, we would like to thank you for your support. 2600 people is a small medieval town. We are very happy that so many of you, would like to be a part of creating a great medieval game.
All your good comments and words of encouragement are very important to us. As it helps us to push forward, getting better, fix and work faster on new stuff. Yes, as nerdy game-developers may seem, we have feelings too.
We are of course aware that some of you feel disappointed at this moment, but don’t worry. Next year you will see what a good investment you made when you will have hours and hours of fun and medieval adventure to experience. We are gamers too, so we understand your „anger”.
But please Remember we are on the first phase - 15 August - 15 October: Feedback and idea gathering + bug fixing
If you read our store page, you would know what awaits you for now. Yea I know. I never read an offer on Steam too.
Don’t worry. We will finish this game and make it great, and we are ready for troubles on the road. And we see and are very grateful that many of you are so willing to help and put your hearts in it. THANK YOU, fellow knights and princesses!
Players creativity makes our heads pop
Despite the fact there are still 3 months to the castle updates – some of you shared really cool buildings on our discord. As I always say - and I am still living in a shack :(
Warzeus
Asan Basan
Talwinter
D4ddelzw3rg
Trogdor
Sgt.SkidMark
Epaspera
MadKitty
Grianna
Rantarock
Absolutly awesome!
Time for: Patch notes –
NEW
The story update is scheduled for next year, but we will throw in some quests now and then
- 4 quests (Franz, Bolko, Ludomir)
FIXED
-
3 slots for autosave – that means you will have 3 saves and there is much less possible for you to get into the death-save loop even if you forget to save by hand – which is very recommended.
-
Trees and collectibles do not regrow in buildings anymore (Grass still does)
-
Blocking works
-
Animals do not get stuck on trees anymore
-
Audio settings remember by your game
-
If you have full inventory, you will not be over encumbered when the weight is below your limit
-The effect of over encumbered disappears also when you sell stuff under your max weight
-
It also updates when you add points into strength
-
No more two prices for axe in stone anvil
-
Equipment – equipped still weights. (yes, we know you will hate us for it)
-
Stone anvil does not show options from other buildings anymore
-
No more dark overlay on the dialogue menu
Changed
-
Increased experience from crafting actives (not everyone wants to kill and rob)
-
The iron tools now have much more durability than the stone ones
-
Armour weights a little less
-
Deers are a little weaker
Next update 19.08.2022. With the next update, the demo will be updated too. It is now missing two updates.
Changed files in this update