- Added throwing to carriable objects, hold left and right Fire and release to throw, longer you hold further you throw.
- Added magic static charge and impact explosion to carriable objects, hold left and right Fire until it's charged.
- Added Crafting tracking, tracking the ingredients required as Quests for any object, view on Quest menu.
- Fixed numerous issues with Raids in multiplayer, enemies no longer linger after raid end.
- Increased Raid loot drop rewards.
- Fixed diagonal melee attack issues most noticeable on controllers.
- Skip cutscene added to B button on controller, Escape as normal on Keyboard.
- Added Highlord Level 2 and 3, with level 3 having a golden Battle Throne.
- Added Highlord codex.
- Added Codex for Islands and Hollows complete with what minerals and buried loot is available.
- Added Gold Stinger to God Islands.
- Added Gold Lancer to God Islands.
- Anu Island now unlocks at Almighty tier.
- Added Almighty and above tier Signature Gear to Quartermaster Store.
- Added Signature Power Stones.
- Added ability to use stores on friends Home Islands.
- Added Weakpoints to Sense mode.
- Improved Sense mode to use icons for accessibility and optimized.
- Added reset player progress menu option.
- Stopped players changing gear whilst amulet spell is active which caused issues.
- Removed Tornado upward force and replaced it with more severe impact damage, to avoid Tornado rag doll pinball.
- Fixed carriable object stutter.
- Carrying animations adjusted to be more upright.
- Carriable objects that land in sea should now float to nearest shore.
- Players now drop carriables when they enter the sea.
- Adjusted God Island enemy spawning to be more challenging.
- Added jump vents to God Islands.
- Fixed God Island Hollows chest spawning.
- Fix to camera collision, should intersect less with environment.
- Added carrying and throwing details to Archive.
- Powerstone higher Tiers above Almighty added.
- Moved Particles to Addressables for continued memory optimization.
- Moved Upgradable Buildings to Addressables
- Downing Wildlife at higher Tiers should no longer kill them outright with 1 shot.
- Fixed a number of issues with Home Island economy, adjusted bonus items awarded.
- Home Island buildings should no longer build on top of other players, they get respawned near interact point.
- Home Island Guard Tower broken floors in multiplayer fixed.
- Home Island buildings no longer damaged by storm lightning.
- Home Island buildings no longer healed by Powerstones.
- Statues and Banners no longer spawn multiple copies when previewing customization changes.
- Fixed Kindred failing to find job points on Home Island.
- Fixed Home Island buildings not always starting with correct health.
- Extracted container opening sequence sped up, added accept/slaughter all for Wildlife.
- Adjusted camera shake when standing in fire so its different to being hit by vents.
- Killing God now also destroys any storms/tornadoes they spawned.
- Gods no longer fly into space if you stand on them.
- Ironside shader duration fixed.
- Morning Star and Guard Towers will target ragdolled enemies and not wait for them to get up.
- Feral Lair destroyed state fixed for multiplayer.
- Added the display of Home Island owner’s name on map screen in multiplayer.
- Fix Kindred playing the walk-with-lantern animation after the lantern de-spawns on greeting a player.
- Added compass and waypoints to tutorial scene.
- Fixed memory leak caused by Extraction Points.
- Fixed bugs related to Lightning Bolt data.
- Fixed enemy lairs spawning enemies while destroyed in multiplayer.
- Disabled Dynamic Batching, and added GPU material instancing.
- Animation file optimizations.
- Fixed gloop style projectiles sticking in mid air.
- Fixed explosive containers sync over Photon.
- Fixed God Tentacles destroying too many colliders, which allowed players to enter the God’s torso.
- Fixed Pack UI’s Join Pack Member system, cannot use when player is between scenes to prevent disconnects.
- Fixed Treasure Chests and Buried Treasure when used in a Pack that is split over multiple islands.
- Golden Storm and Bastion Guardians given more health and damage, VFX fixes.
- Fix to clamp on points not throwing players off when overcharged.
- Adjustments to grass and shadow quality settings.
- Fixed problem with home island saves losing data.
- Fixed player not being thrown off clamp points.
- Fix quest manager spamming errors.
- Fix “healed by [own name]” messages.
- Fixed guardian beam termination logic.
- Fix some incorrectly observed Photon components.
- Lightning will not strike player while inside the customization area.
- UI Input text fields remain focused if the player moves the cursor out of the collision area.
- Fixes to basic Clan functionality.
- Added Clan room model to stall.
- Updated Photon PUN version.
- Updated Accelbyte SDK.
- Numerous ongoing bug fixes and optimizations.
Almighty Update 0.1.91 is Live!
Update notes via Steam Community
Plenty of exciting new features, bug fixes, and optimizations await you in this update!
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