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Work has begun on 0.6, and with that... more closed testing! So enjoy the first revision (of many)!
-Jessica

Patch Notes

New

New Level Assets :
I've been wanting to add more cosmetic and functional tiles into the game, to inspire more creativity with levels! So expect even more tiles to be added soon!
  • Added Wall Spikes
  • Added Glowing Tile Variant [Light Blue] (Textured and Tiled)
  • Added White Tiles (Base, Textured, and Tiled)

Changes

Level Editor :
  • The player can now middle mouse to select tiles currently placed in the world and place it into the currently selected slot
      This was a feature that should've been added in the first place, so I'm more than happy to announce it's finally in!

  • Added Wall Spikes
  • Added Glowing Tile Variant [Light Blue] (Textured and Tiled)
  • Added White Tiles (Base, Textured, and Tiled)

Level Assets :
  • All Spikes :
    • Shrunk the spike hitbox slightly


Bug Fixes

  • Fixed an issue with the song "Malware" that caused it to take slightly longer to load
  • Fixed a bug that caused the post processing option in the settings menu to not work
  • Fixed a bug where if the player zoomed out the camera out, past a certain point every button in the tile selector wouldn't be shown
  • Fixed a bug where sometimes the player could accidentally place tiles when a menu is open
  • Fixed a bug where when a player falls from a wall jump spot down to a wall jump spot below it, and taps to the side, the player would fall in the air without moving
  • Fixed a collision issue between the player and one block wide holes

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