v1.2 -August 11th 2022:
Added:
- Added a dynamic version of the Galleon item. (The previous Galleon, now known as "Galleon (Stationary)", was static and unaffected by forces.)
- Added an empty-decked version of the Galleon as "Galleon Platform".
- Thrusters can now be controlled by the player similarly to motors.
- Added Ball Pit Balls to Sandbox
- Added Bar Slammer to Sandbox
- Added Gear to Sandbox
- Added Geo Roller to Sandbox
- Added Snake to Sandbox
- Added Spring Platform to Sandbox
- Added Swivel Platform to Sandbox
- Added Top Spinner to Sandbox
- Added Top Spinner (Wide) to Sandbox
- Added Tumbler to Sandbox
- Added Tumbler (Narrow) to Sandbox
Changed:
- When you scale objects with joints and motors, the force and torque parameters now scale correctly with the object to make their behavior more consistent between different scales.
- The maximum thrust output of thrusters is now overall stronger. Take caution when attaching thrusters to very light objects!
- The maximum thrust output of thrusters is now determined by the scale of the thruster instead of a separate parameter.
- Increased the thrust strength and duration of rockets that detach from rocket slammers.
- All obstacle objects with sharp pointy bits are now annotated with hazard colliders that will spear characters who touch it.
Fixed:
- Fixed crash that occurs when deleting some objects with the delete tool.
- Spinners (including those in Active Playground) rotate more slowly until the player grabs on, making them easier to grab.
- Fixed twitching bug that sometimes occurs on dark grey ragdolls, especially visible in slow motion.
- Reduced the likelihood of clipping artifacts appearing when the camera gets close to surfaces. This is especially noticeable in first person mode.
- Fixed issue where players could not get close to rapidly spinning objects by using more conservative collision detection for these objects.
- Removed erroneously added rope collision from "trigger" volumes. This should prevent ropes from seeming to collide with invisible surfaces.
- Fixed incorrect underwater fog rendering that affected some levels.
- Added reverb baking to every level. This should fix some of the odd reverb effects experienced in some levels.
Changed files in this update