Whats new
Instead of many words, just see the video how AI opponents behave now. No more stupid mistakes, risky behaviour depends on player behaviour.
Here is video of the beginning of rewriting and tuning AIs. Also it contains some of outros. This music track is also included in current update.
Improvements
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Added cool outros.
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Updated demo stages. Difficulty of stages is almost the same. But each stage has it's own settings to show different sides of road racing.
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Added 11 new music tracks!
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Re-implemented AI: both low-level traffic avoidance and high-level race logic. It's now closer to real emotions of Cat&Mouse races!
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Changed traffic generation: traffic now is more predictable and more suitable for high-speed races. But even easy collision can lead to traffic travel perpendicular to the road and/or block the road. Be careful! :)
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Spawn player and AIs on closer lanes initially. Other racers can even fight with each other when start with low gentle values.
Fixes
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Fixed restore of player/AI cars when goes out of road. Now they will not be restored right before another racer.
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Fixed bugs related to AI passing turns and other tricky places
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Fixed lookback - it always fast now :)
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Changing physic materials to avoid traffic jumping out of road after collisions
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Fixed restore of driver hands after switching cameras
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Fixed jerky in-game menu
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Fixed FPS drops when interior mirrors are disabled. Now the game works really faster with disabled mirrors.
Changed files in this update