Hey there, Xandats!
With Season 1 well underway, we would like to take this moment to once again thank you all for your warm reception of Project Xandata! As a token of our appreciation, we’ll be providing everyone with a little gift. To receive it, simply log-in and finish one game, and you’ll automatically get it right after the match.
As for today’s update, we’ll be including a few improvements to some of our visual effects, as well as a major update to the “AON Recruits” (Bots) system we implemented at the start of Season 1. We’ve mentioned that we’ll be improving them over time (read also, drilled by Sir Vigil), and this is the first wave of upgrades we’ll be implementing. Hopefully, we should see them jumping into action more often, and actually helping you with your mission objectives. We’ll be keeping an eye on their performance throughout the following weeks to see what aspect we can improve on next.
Again, we thank you for your support, and hope to see you out there in the fields, Xandat!
Dismissed!
Changes
[VFX] Improvement to Smoke Grenade visuals
- Light on Performance, but not on Effect: We’ve improved the visuals of the Agent’s Smoke Grenade so that it still fulfills its duty while being easier on everyone’s devices
[Bots]** Improved BOT Positional Orientation, Target Acquisition, and Tactical Objective Support**
- Yes, PO-TA-TOS: Bots should now properly become aggressive towards hostile targets, and proceed towards objective locations
- Still Potatoes: Bots may still sometimes stand on location when assaulting certain objectives like Corruption Obelisks, but will now properly re-prioritize when spotting enemies
[Reward] A special gift has been transmitted to all Xandats who participate in Season 1
- Where’s my gift?: Simply log-in during Season 1 and complete a match to receive a special gift from the Project Xandata development team!
- We love you!: And we love you too, random Xandat!
Changed files in this update