We've been hard at work leveling up the planet visuals to match the increased cohesion we added to the ship. Additionally we've made Planet 1 and 2 clearer in both navigation and boss fights. Please give us feedback on the new features so we can continue to improve.
Features
- All planets have been udpated to new visual style! (landscapes/fog/lighting/etc)
- Boss 1 Revamped significantly to make it more clear how to beat it.
- Asteroid Mining Ship has been reworked again in both controls and camera. Inside of asteroids should be more clear!
- Planet 2 should be significantly easier to navigate with new map colors. Additionally a new puzzle type has been added.
Feedback Features
- Player Camera should be less jittery and collide with less objects.
- Production Menu updated with your feedback and suggestions.
- Health shrooms should be easier to distinguish from smaller foliage mushrooms and spawn blobs you must pickup.
- Ore is embedded less into landscapes to make it easier to mine the whole thing.
- Elevator is now 3x faster to make ship traversal quicker (we are evaluater switching to a teleporter system)
- Bomb now always throws at max distance. This make it easier to predict.
- Ship visuals have been further improved near engine and cockpit.
Bugs:
- Fixed a periodic hitch that could occur on players with a large friends list
- Fixed a handful of crashes reported
- Fixed some stretching happening on low-end machines for the spaceship
- Small foliage rocks no longer have collision
- Fixed a bug that could cause the planet 1 boss to become unresponsive and invincible
- It should not longer be possible for a random asteroid to spawn inside the ship
- Fixed a ton of holes and ways to get out the map that were reported via bug reporter
Changed files in this update