Hi Galactic Survivalists!
In addition to the previous patch here is the changelog for v1.8.8 with some more fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/
2022-08-10 v1.8.8 B3864
Changes:
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DialogueSystem: added second optional parameter to dbplayer vars "param2: steamid" to force using the steamid instead of the player entity id. The steam id will not get reset if the player wants a fresh start.
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Reduced Volumetric Lighting. & also to add on this topic:
We are working on a change for this for a future release that will automatically adjust the intensity depending on atmosphere settings & weather conditions that are active on the playfield.
Fixes:
-
Signals in MP not staying assigned
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Weather such as Hail, Fire rain etc could damage the player when they were in shelter (Abandoned, wreckage POI's etc)
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DecalSystem: fixed regression that decals didn't get switched off on first entry into the game (and some other strange effects)
Update of scenario : Stranded at Nemesis (Survival Challenge):
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No human freighters anymore (Now always TVI2 prefab)
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Hint console: Lore explanation for public faction setting
Planet: -
Hiding technical POI ‚PlayerSpawnerWater‘ from detector
Station: -
Fixed Interweap trader not responding after second talk
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Rotated flight direction of escape pod
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Moved station core, added CPU extenders, tweaked looks
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Short reaction Helpdesk alien if you behaved very badly
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Intro dialog for SushiBar, MACorp; Cobalt hint
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Hint token in cargo bay. Added shotgun, Added explosive device
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Exchanged truss block at BargainerSV with walkway
Changed files in this update