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Three quick fixes:
  • Locked framerate to 60, instead of, "Whatever your machine can handle."
  • Increased the resolution of some of the planetary UI elements so that they aren't pixelated, specifically in the first mission.
  • Created a 700ms buffer between when a dialogue screen closes and when you can launch a probe, to prevent accidental lanches.
Windows Orbital Slingshot Content Depot 1687191
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