- Fixed the mistake in the Fatigue formula causing weapon/utility skills to generate several times more Fatigue than intended.
- "Seal of Power" now correctly applies its effect when casting spells.
- Fixed the inability to turn in "Odar's Thugs" quest.
- Fatigue gain from using abilities is reduced to 1.5% / 2.5% of ability's energy cost for skills and spells respectively (2% / 3% before)
- Fixed the inability to turn in Witch Hat, Witch Staff and morions to l'Owcrey.
- "For Whom The Bell Tolls" now has greatly increased cooldown and reduced Sanity loss.
- "Unholy Anthems" generate less noise now.
- Fixed the bug causing locations to play wrong music themes.
- Reduced the value of "Onslaught" Energy Burn.
Additionally:
- Fixed Skeleton Kingsguards contracts generating in Mannshire. This fix isn't retroactive - you need to complete or fail already generated contract for this change to take place.
- Fixed Skills & Spells Energy Cost and Cooldown Duration being 105% by default instead of 100%.
- Undead and Proselytes are now more vulnerable to Sacred Damage.
- Fixed secret room passages sometimes becoming unpassable after the reveal.
Changed files in this update