Be aware that any new text related to these will be in English only and updates to old text has only been applied to English. Translations will follow soon.
- New - Alt + WASD can now be used to rotate the camera.
- New - Destroying General Storage and Pallets owned by pirates will now generate 10 of the object type being stored.
- New - Map option to increase the maximum combat bot count to 100 added. This disables earning Badges and other bonuses.
- New - When players make their first combat bot a ceremony is now played reminding people to do the combat tutorial if they've not already done so.
- New - When editing a search area the player can now drag-create an entirely new area (as well as edit the old one).
- New - The tutorial panel can now be maximised/minimised.
- New - The tutorial used to disappear if there was any combat happening. Now Otto warns the player about the combat before this happens.
- Fixed - On the Bot Database, while editing a script name, moving the cursor to another script would force-stop name editing.
- Fixed - First Combat Bot ceremony could crash if that bot was destroyed before the ceremony could play.
- Fixed - During the Sharing Programs tutorial the pointer could sometimes not point to the correct, newly made bot.
- Fixed - Exit On Fail wasn't triggered when a bot tried to add to a full Wuv Hotel.
- Fixed - Using # on a Sign shout would display a Stop Script button on the panel.
- Fixed - Grunts in the Trebuchet/Cannon would count towards the total number of bots in the world but they shouldn't.
- Fixed - Crane icon would show in any vehicle rollover in Autopedia->Blueprints
- Fixed - resources were guaranteed when bots were taking from the cart and they shouldn't be.
- Fixed - Drag-creating a new wall diagonally outside of the world would crash.
- Fixed - A Find Nearest <TileType> followed by a Find Nearest <Object> or vice-versa would keep the first found thing reserved.
- Fixed - Speed values on the Combat bots cards was on a different scale to pirates.
- Fixed - The Basic Self Defence tutorial would ask the player to select the Bot Database blueprint even if the Bot Database was already built.
- Fixed - It wasn't possible to grab the bottom edge of a 1 tile high search area when it was down at the bottom of the map.
- Fixed - It was possible to destroy all pirate structures and not unlock the "Spotless" achievement. This would happen by destroying any boss tower and not doing a save/load before destroying all bases. Save files where this has already occurred will retroactively award the achievement upon loading.
Changed files in this update