[EDIT] V0.9.2.2c 2022/08/09
1. Added 10 new achievements
2. Fixed issue with robo-friend toys not saving [Thus achievement able to be exploited]
3. New robo-friend toy model, making it easier to spot and more clearer as to what it is
4. Doubled all score earned, to reset the odds on the leaderboard due to certain exploits
5. Fixed a bunch of missing colliders on doors leading into certain buildings
6. Made some small adjustments to the world/environment
7. Made nature reserve mission not force night-time after returning
8. New default color grading settings
9. Improved normal map tiling texture on highway signs
10. Improved/fixed animations for the recently added 9MM pistol
11. Added headlights to the ATV. [Will automatically turn on at night]
12. Fixed issue with ambient occlusion causing grass to go translucent
13. Deleted a bunch of unnecessary buildings from the map
14. Fixed all darkness issues caused by global illumination in office after generator mission
15. Fixed issue of main pause menu being able to be opened during a loading sequence causing an unsightly UI overlap
16. Fixed issue of rifle weapon being stuck mid-reload animation if weapon is switched before the reload animation finishes
17. Fixed issue with flamesaw fires never extinguishing and burning permanently
18. Made game score not start at -1000
19. Made more public telephones ring with phone calls
20. Fixed issue of E-Toll gantries suddenly disappearing after being shot once
21. Fixed issue of moon being yellow
22. Made sun shafts not show at night
23. Drastically decreased mesh popping/culling when on higher graphics settings such as Ultra
24. Improved terrain texture in many parts
[EDIT] V0.9.2.1b 2022/08/08
1. Fixed issue with mouse cursor sometimes not disabling
2. Removed some floating debris near broken bridge
3. Made enemies in office less loud and made slightly fewer troops
4. Added a melee weapon pickup to office
5. Fixed some missing colliders on some closed off building doors
6. Fixed issue with ATV getting stuck after crash and not being able to be reset
7. Added new 9mm pistol weapon [Can be found in lab/office armory]
8. Added cheat codes [Available on request ;)]
9. Made player fall off ATV if they flip the vehicle onto their head
Organosphere V0.9.2
1. Fixed scale of world's smallest shopping cart model
2. Fixed F.O.V. slider issues, denotation and min/max values
3. Made scope reticle much clearer
4. Increased scope magnification value for all weapons
5. Made game vignette optional from settings menu
6. Added some useful cover [in the form of a minibus taxi] for the first gunfight encounter
7. Made first gunfight encounter slightly delayed after turning on generators by a few seconds
8. Removed many fences and opened up a lot of useful areas
9. Fixed mouse wheel weapon selection issues
10. Made Score SFX sound[Cash Register] optional - off by default
11. Added 3 selectable scope types [Clear, Red Dot, Retro/Stylized]
12. Fixed missing colliders on a boundary outskirt broken highway as well as corresponding barriers
13. Removed some unnecessary invisible walls
14. Improved rubble colliders near outskirts
15. Fixed some floating debris and incomplete boundary rubble by map edge
16. Allowed selection of "Weapon 0" aka Un-Armed/Holster via mouse scroll wheel
17. Removed unnecessary "Image Sharpening" option from menu
18. Removed unnecessary bloom option, made automatic only when inside buildings with fluorescent lighting
19. Added a set of melee weapons that can be found around the map [Frying Pan, Pick-Axe, Metal Pipe]
20. Fixed some Nav-Mesh issues causing enemies to be able to walk through buildings in certain areas, also fixed some missing colliders on some buildings
21. Added resolution drop down menu to in-game graphics settings
22. Neatened font in graphics menu
23. Optimized game performance, memory and scripting even further
24. Fixed issue when making it easy to accidentally close "notes" after opening
25. Decreased camera bob movements ever so slightly
26. Changed music in Nature Reserve
27. Made Nature Reserve INFESTED with scorpion and insect enemies
28. Improved Nature Reserve biome details and terrain appearance
29. Integrated support for scorpions & prawns in Nature Reserve to rotate up slopes when using Nav-Mesh on hills. [Not yet integrated in city yet for optimization, as terrain is mostly flat]
30. Fixed some missing collider on some larger vehicles such as cement mixers
31. Improved score/leaderboard appearance - made show top 40 scores instead of just top 10
32. Improved lobby screen/mission briefing scene and improved text copy slightly
33. Replaced all "Soviet" style bus mesh/materials with regular brown bus types
34. Fixed issue with enemy weapons not properly utilizing 3D sound and thus being able to be heard from anywhere
35. Added a few game Easter eggs inside the office/secret lab hub.
36. Removed annoying delay time for being able to use "Exit" sign after finishing dialogue with Professor in office hub
37. Fixed bug causing inventory description text to go black/unreadable when hovered over
38. Made PDA Mission/Stats notepad [Weapon slot '3'] Easier to read and improved appearance
39. Fixed issue that could cause dynamic music to be stuck in "Action" phase if setting music volume slider from zero during a non-action sequence
40. Improved electricity/lightning effect animation for final Center Core boss fight
41. Made player automatically holster weapon the first time they approach the secret lab/head scientist
42. Added a continue button to dialogue system when speaking to head scientist to prevent missing any information. [Can still use space to skip though]
43. Included look/feel and appearance of interior lighting, global illumination and horizon based ambient occlusion when the generator lights have been turned on after Nature Reserve mission
44. Made graphics settings menu in starting/main menu match the one from the IN-Game menu exactly
45. New preview scene for graphics menu, to allow you to preview graphics quality before playing
46. Fixed issue where you could retrieve Haibonium sample [Final fetch mission] from the dump truck without actually having to get inside the truck.
47. Fixed issue where carnivorous plants can be shot before they have come up from under the ground
48. Optimized input keys and mouse input handling code for better performance
49. Fixed issue causing game notepad stats to not show 100% story completion stat after completing the game.
50. Slightly increased damage to player from enemies to make health kits have more of a purpose and increase the sense of danger.
51. Soldier enemies will now invade the office when you are trying to locate the samples from the lower floors after turning back on the power, to make the general mission for interesting and challenging as opposed to a mindless fetch quest.
52. Moved more soldier enemies to the highway during mission to nature reserve in case player chooses to take that route instead of the veld.
53. Globes in light tripods inside office level can have their lightbulbs shot out witch accompanying SFX/VFX
53. Soldier enemies now speak/shout Afrikaans and in a more aggressive manner
54. Added new ATV Quad bike to help with certain mission long travel times, can be located outside the nature reserve after completing the Soil/Water sample mission
+ Many other small tweaks and game quality of life improvements too numerous or small to mention
NOTE: Due to complexity of certain changes, default graphics/game settings have been reset on this
update - HOWEVER - save games will remain intact :)
Please feel free to post your feedback, or drop us a review[good or bad] on the store page - I would love to hear and implement your suggestions!
Organosphere V0.9.2
Update notes via Steam Community
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Organosphere Content
Depot 811621
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