Hello Pioneers,
welcome to this edition of the update bug. Or bug updates. Hopefully not a buggy update.
Changes
- NOTE: Save files from previous versions cannot be loaded. You may switch back to the previous patch (RC5) by selecting “previous” in the “Beta” tab in the game properties.
- Added new widget for persistent and transient notifications at the bottom right of the screen, and moved several existing warnings over from the old sliding notifications (beds, hunger, cold)
- Added new battle music track
- Aiming down sights with weapons (Right Click) now shifts the camera a bit, allowing you to see further ahead. Weapons with scopes let you see farther.
- Added new tips when attempting to interact with a corpse
- Block placement is now slowed down a bit when dragging and will no longer generate fast repeating error sounds
- Cage lights are now powered
- Added some precautions to reduce instances of spawning the starter colony inside raider camps in multiplayer
- Director setting removed from the game setup screen (to be reintroduced later)
- Hunger sounds will now start playing when the player is closer to starvation
- Medical items will no longer get consumed if the target already has full health
- Removed Conductive Fiber as requirement from recipes
- NPCs now have a small icon next to their name when in a squad
- Stockpile storage slots increased from 20 to 100
- Item tags are now displayed in the tooltip to make it easier to tell to which stockpile they’ll be routed
Fixes
- Fixed issue that would cause the on screen buttons to become unclickable after failing to start the server as host
- Fixed an issue that would allow certain ceiling blueprints to be placed without supports, causing the block to break immediately once constructed
- Fixed an issue that could cause NPCs to become seemingly stuck when hungry, if some unreachable food items exist in nearby containers
- Fixed issue that could cause stockpile filters to be reset after reloading a game
- Fixed miscategorization of meat as ore
- Fixed issues that would cause surface setpieces not to generate for long stretches
- Fixed issue that could cause multiple musical tracks to play over each other
- Fixed issues that could cause the endgame setpiece to get overwritten partially
Social Media
Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: look for people to play Farworld with there!
Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated:
Twitter: @FarworldPioneer
Developer Twitter: @igloosoftgames
Facebook: https://www.facebook.com/FarworldPioneers/
Subreddit: r/FarworldPioneers
Changed files in this update